Pyromasters

by Sam on 26 December 2013

Main Deck (60 cards)


Planeswalkers (3)


Enchantments (4)


Land (23)

Sideboard (14 cards)

Creatures (2)


Sorceries (3)

Instants (9)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I'm looking for help! I've pulled two Chandra's, so I decided that I needed to make a deck that was based around her. I'm trying to keep it fairly cheap (with the exception of the third Pyromaster), as I already have the Young Pyromancers, etc. The sideboard here isn't really a sideboard, so much as cards that are on the table at the moment/cards I would order so I could tinker with the deck once I had it.

How to Play

Fairly straightforward. Land Pyromancer and guttersnipe early to boost spell power, if they don't show up, stall with burn removal. Late in the game (turn five/six), light them up with all kinds of stuff.

Deck Tags

  • Chandra
  • Mono Red
  • Help
  • Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 759 times.

Mana Curve

Mana Symbol Occurrence

000550

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pyromasters

Pyromaster's Gauntlet doesn't seem very good in this deck. You will cast pretty much all your burn spells before you ever play it. I'd run skullcrack instead.

0
Posted 09 January 2014 at 20:28

Permalink

^Mozex is right. For Pyromaster's Gauntlet, it requires a slower build that can reach 5 mana before losing all its burn power.

0
Posted 09 January 2014 at 23:47

Permalink

Interesting. I know it gets like, zero play, but it still seems viable to me. Later in the game, the two drop burn spells aren't quite enough to clear the board; I figured the gauntlet would fix that, no?

0
Posted 10 January 2014 at 00:02

Permalink

It doesn't get much play, but I figured it would ramp up the burn spells later in the game, when three damage wasn't going to cut it to get rid of a really troublesome creature. No?

0
Posted 10 January 2014 at 00:06

Permalink

It seems that you're not quite focused enough as an aggro deck or a control deck. If you go the aggro route, you won't be able to reach the 5 mana because the goal is to kill them before you even get there.

If you want to go the control route, Gauntlet will be effective, but you should remove things like Awaken the Ancient and Shivan Dragon, and maybe some of the other creatures possibly, in exchange for more two-for-one removal, like Slagstorm or Pyroclasm, Mizzium Mortars, and the like. Then Gauntlet will be reachable and be an effective finishing blow as well as a good removal aid.

0
Posted 10 January 2014 at 00:07

Permalink

I think I'm leaning more the control route, but why are the bigger creatures not useful in such a deck? You control the game, inhibit what they can do and then BAM; you have a few big hitter in case what you have going early isn't enough. I'm not arguing, I'm just curious; I'm trying to take the next step from devoted casual player.

0
Posted 10 January 2014 at 04:53

Permalink

Typically, a control deck has almost no threats for the opponent to destroy. The only creatures a control deck wants to run are ones that are difficult to destroy (indestructible, hexproof, etc.) or ones that win the game before the opponent has the chance to destroy them (i.e. Haste, or ETB effects). All the smaller creatures (Guttersnipe, Pyromancer) will become the prime targets for removal very quickly, and will become wasted cards.

As far as your dragon, specifically, it is a decent beatstick, so you might keep it as a finisher; but it would be better to try to find something with haste, protection, hexproof, or something else that lets it avoid the mass amounts of removal the opponent has been storing up.

Chandra's Phoenix in this case is actually a very good creature, as it has haste and flying (quick damage), AND can come back whenever you burn your opponent (which is a lot by the endgame, hopefully). It's probably one of the best creatures you can get for a deck like this.

0
Posted 10 January 2014 at 06:16

Permalink

So what creature, other than the Phoenix, would you run in a deck like this? I have an Izzet deck that's crazy good; it runs guttersnips, delvers, goblin electromancers, and Talrand, and the little support creatures for the massive amount on instants ans sorceries work great, so I figured I would stick to a winning formula, but try and build it around Chandra. You're saying they'll just get canned right away, so what would suit me better?

0
Posted 10 January 2014 at 14:19

Permalink

Here's a link to how a mono-red control deck might work, and good cards for it. (Note that it is in the pre-Theros standard, so you can't use everything it says - but it has some good info.)
http://forums.mtgsalvation.com/showthread.php?t=525408

Basically, Young Pyro/Guttersnipe might be good, but in a control build like this you only want a couple of them. Ash Zealot and Stormbreath Dragon would be decent additions, as they both have haste, and have some sort of control aspects (Zealot kills flashback/Stormbreath has Pro-white)

0
Posted 11 January 2014 at 01:17

Permalink

This is crazy interesting; thanks for being so helpful!

0
Posted 11 January 2014 at 03:44

Permalink

Absolutely. I love helping people get more into magic. =)

0
Posted 11 January 2014 at 03:47

Permalink

Okay, so I've been tinkering with it. One question though; Scourge of Valkas vs, Awaken the ancient. They are both effectively 5 drops. Awaken is bigger, and has haste, Valkas has flying and can pump itself up to be big. Given that I'm running a lot of burn spells that will limit the opponent's blocking options and Chandra's +1 eliminates a blocker, might not Awaken's haste be better than Valkas's flying?

0
Posted 14 January 2014 at 15:19

Permalink

In this setting, I would say Awaken is better. Valkas might be good if you're against a deck that has really good defense (like walls that you can't burn through) or if you're playing with a lot of dragons; but in general, I think Awaken will be able to do more for you when you're able to burn away all their creatures.

0
Posted 15 January 2014 at 00:25

Permalink