Bad Girls

by samite on 06 April 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Black rapid mana accel, mass sacrifice, life gain AND card advantage... yippee.

Combos:
Cathodion + Skullclamp + Soldevi Adnate = 2 cards + 3BBB mana
Skullclamp + anything = 2 cards + generally some sacrifice around the board.

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,587 times.

Mana Curve

Mana Symbol Occurrence

004200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Bad Girls

Priest of gix would work pretty awesome in this deck. And cabal coffers are pretty useless when you've got only 17 swamps

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Posted 06 April 2009 at 15:14

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um i belive skull clamps are illegal

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Posted 06 April 2009 at 15:22

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mtglord- Who said I was building legal?

MarcinLooter- Awesome suggestion! I might just try it. The Coffers have proven extremely useful, since the card advantage means a steady stream of swamps, dropping consistently one per turn. I usually have an abundance of them in my hand as I can get through most of the deck by turn 12. As well, they start becoming advantageous with just five swamps in play. Priest of Gix is a great idea.

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Posted 06 April 2009 at 17:22

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I got nothing bad to say. Just a lot of good.
So I gave you two thumbs up.

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Posted 06 April 2009 at 19:42

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who cares about legality, deck is sick, maybe a demonic tutor or two to assemble it all. beyond that looks fun and powerful.

comment on my grixis beatdown control deck, http://www.mtgvault.com/ViewDeck.aspx?DeckID=16874

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Posted 06 April 2009 at 23:38

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Lord Cinderroe- Thank you!!

jahalmighty- Thank you, and it does have two D tutors!!

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Posted 07 April 2009 at 01:33

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looks like you're doing a fair amount of creature removal on your side of the board, maybe up the grave pacts to a full 4? and if you want kind of ridiculous removal alongside grave pact, think about bone splinters. With pact out, one mana says your opponent loses two creatures, and you get to pick one
just a thought

as for legality, this deck's legal....in legacy XD

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Posted 07 April 2009 at 08:39

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no, wait, i take it back, vintage

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Posted 07 April 2009 at 08:39

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I've been thinking about the Pacts, and bumping it to four looks like a good option!

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Posted 07 April 2009 at 11:51

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the reason i care about legality is because its there for a purpose. one excelent example of that is a deck i titled no turn kill. its on the forums (theres a link in the botom right-hand corner).
and no its not legal even in vintage becuase of the skull clamps which i belive are legal in all play formats.

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Posted 07 April 2009 at 15:28

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Skullclamp is banned for a good reason. This is a casual play deck.

Decks need a healthy balance of good synergy and creativity. If the combo is too powerful or unstoppable, the gimmick will lose its novelty and you won't have anyone left to play it against after long.
That's why first turn kill decks are no good. You can stuff your deck full of black lotuses and moxen, but it makes play lose its fun if you just win right away all the time.

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Posted 07 April 2009 at 16:37

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its an interesting deck.
it seems a bit slow for vintage though

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Posted 08 April 2009 at 18:01

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LOL how can it be slow, over half of the deck are first three turn drops. Plus mana accel, plus card advantage..

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Posted 09 April 2009 at 14:27

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i agree with hark, it also lacks the cheep control that is usualy part of vintage. in vintage the main objective is to win but more so to keep your opponent from winning before you get to play your combos.

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Posted 09 April 2009 at 15:34

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I still don't understand how you two can think this is a slow deck. Seriously. It keeps the table picked clean and can drop Phage on TURN 5! What's slow about that? Does it need power 9!?

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Posted 10 April 2009 at 17:34

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