Essence Generator

by Sarinae on 04 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)

Instants (4)


Enchantments (5)

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Deck Description

Essence of the Wild plus tokens to generate a lot of 6/6 creatures. Intangible Virtue for boost and vigilance. Parallel Lives to multiply the token generation. Batterskull + Essence = 10/10 for 5 mana with vigilance and lifelink. :D

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,622 times.

Mana Curve

Mana Symbol Occurrence

2000044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Essence Generator

I've got a deck with a few similarities that might be of interest to you. I opted for a little more creature-heavy alternative, with the thought that the Shrine, while more robust, would be slower than Mayor of Avabruck. I also went with Midnight Haunting over Timely Reinforcements both because it is a guaranteed 2 creatures and because as an instant it lets me pass during my turn to allow the Mayor's to transform and yet still bring creatures into play each round (leaving as little mana unused as possible by the time my untap phase comes back around.) You might consider the Mayor's.

I also didn't run Intangible Virtue because I was unsure whether a token coming into play which "Enters the battlefield as a copy of Essence of the Wild" retains its "token" trait. If you know of a ruling that clarifies that, I may need to rethink Intangible Virtue.

Additionally, with tokens and a whole lot of mana production at your disposal, you might want to consider a Gavony Township, or two.

My 2 cents.

If you have any feedback on my version, I'd be very interested in some. It can be found at http://www.mtgvault.com/ViewDeck.aspx?DeckID=244614

Good luck!

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Posted 12 October 2011 at 03:33

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Thanks for the comment and suggestions. I really appreciate it :) I decided to take out the Shrines because I'd rather go for straight token production rather than something that has to build up to be effective. Instead I put in 4 White Sun's Zenith which is an instant as well so you can get the full effect at the end of their turn. I didn't really want to put in too many other creatures that had effects other than producing mana due to the fact that if even one copy of Essence of the Wild is on the field it would come in as a copy of that and I wouldn't really get the effect I put it in the deck for.

I'm pretty sure that they would retain their "token" trait because of how Cackling Counterpart is worded. But if not then Gutter Grime would be so broken in this deck, since even a Day of Judgment wouldn't be able to wipe the board.

I'm also trying to decide if I should run any Myr Turbines and if so what I should take out for a few of them.

Thanks for the thought on Gavony Township, that is a great addition to this deck.

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Posted 22 October 2011 at 09:59

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Do you know what would happen if Batterskull enters play with an Essence of the Wild in play? I'm guessing that the germ token would become a copy of Essence of the Wild and Batterskull (the equipment) would fail to see the germ token to attach itself to. Not that this is a bad thing, as you can bounce and re-cast for more Essences, or equip by paying the 5 mana. Just curious. I might have to consider living weapons as a method of buffing up my vulnerable Mayor's and getting an Essence of the Wild copy as a bonus. Nice.

I like Gavony Township, but think I might be pushing it running 3 in my deck. Do you have any mana problems with 4? Are you actually able to fuel multiple when you've got them in play?

Looks good!

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Posted 24 October 2011 at 01:38

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When Batterskull enters play it does create a copy of Essence of the Wild and it attaches itself to it see - http://community.wizards.com/go/thread/view/75842/28601391/Living_Weapons_and_Essence_of_the_Wild?pg=last

And as far as the townships go I don't really have an problems with the mana running 4, and generally I don't have enough mana to activate more than one because the game is generally over before I'm able to build up that high.

I am thinking of switching out the elves for land fetches because they die too much to removal but need to do more testing before I'm sure.

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Posted 31 October 2011 at 14:22

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