sarpedun

155 Decks, 9 Comments, 0 Reputation

I don't know that I would consider just tinker to be a valid excuse, you run your own tinker as well and from what we have been seeing a resolved Thrun normally end's the game.

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Posted 12 November 2011 at 18:21 in reply to #212566 on Gush bob tezzeret

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Their only win conditions... are workshops and Jace, Thrun kills both of these ... he eats 2/2's, and if they get 2 to block him he can just regenerate. Jace can't unsummon him since he has hexproof, and Landstill only has 1 counterspell for Thrun, Mindbreak Trap and it's a 2 of in their deck.

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Posted 11 November 2011 at 20:14 in reply to #212566 on Gush bob tezzeret

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Duress.... or card that they have absolutely zero answers for in their main and sideboard?

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Posted 08 November 2011 at 20:53 in reply to #212566 on Gush bob tezzeret

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Manalith = mana crypt

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Posted 22 October 2011 at 19:10 in reply to #206767 on Painter's servant vintage idea

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Most vintage events are 15 proxies... that price goes way down with 15 proxies.

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Posted 02 October 2011 at 02:44 in reply to #203973 on Snapcaster control (vintage)

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I run it in type 2, that's not the point though... there is currently no mental misstep to stop this deck, it probably runs better in modern than it does in standard.

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Posted 20 August 2011 at 23:32 in reply to #194267 on modern Rebirth

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Nah, reliquary tower is not in type 2 and additional nonland cards break's the combo.

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Posted 20 August 2011 at 23:16 in reply to #192352 on type 2 BRAINS!

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It's because you go turn 3 mirran crusader turn 4 jump you for 10. same idea behind sword of war and peace on crusader.

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Posted 06 June 2011 at 15:33 in reply to #168890 on black white legacy

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Yea, just playing around with some ideas.

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Posted 05 June 2011 at 19:45 in reply to #168890 on black white legacy

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