setharoth

192 Decks, 113 Comments, 3 Reputation

I can see what you mean
In truth, I'm not so hyped-up over this deck. The only reason Platinum Angel and Darksteel Colossus are in there is for their converted mana cost when I use undying flames.

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Posted 15 November 2009 at 18:27 as a comment on Radiation Burns!

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I suppose its pretty good, but I don't see the point in a few of your cards... You don't have any forests, so Stoic Angel and Empyrical Angel can only be played normally with seaside citadel, which you only have 3 of. I suppose you have Djinn too, but even then thats not many cards to help you out. Also, Emeria the Sky Ruin, in order to use its other effect, you would have to have all of your plains in play before you played it, which means you might have to put off playing it for awhile. I think there are simply better cards for you then these. For instance, consider a wall of denail. Against a fast deck, like a goblin deck, this deck would stand no chance. Sure, you have some protection, but a Wall of Denial could really help you out until you can get Djinn out.
Good Luck.

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Posted 05 November 2009 at 17:21 as a comment on Because God Wishes You To Win update

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Pretty good I guess.... would be better with a wall of denial thrown in there. I can see it leading to many frustrating games for an opponent.

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Posted 23 October 2009 at 23:14 as a comment on U.S.A

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Looks pretty good, but I would suggest adding in Khalni Heart Gem. By returning two lands to your hand, it gives you a chance to play some more so you can take effect of landfall longer.
Thumbs up.

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Posted 23 October 2009 at 23:06 as a comment on landfall beatdown

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Forgot to mention this deck is type 2, so......

I like Raging Goblin because its nice for the first turn and then nice for a fodder launch later.

Adder-Staff seems just fine.... though I do doubt I'll ever win a clash, but you never know

And yes, I do play warhammer ^^

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Posted 07 September 2009 at 15:30 as a comment on Deh Goblinz

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very nice deck. It has a lot of synergy and some very good combos in it.

Thumbs up.

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Posted 06 September 2009 at 14:33 as a comment on Snake deck

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Well.... I don't know exactly where you were planning on playing this deck, but it certinatly won't be in any tournaments. You have so many cards that break regulations in there its funny. You also have a lot of mana acceleration, but not as many creatures. I would really suggest replacing Myr Enforcer with a cheaper card, because hes very expensive if you're just planning to sacrifice him. You should also probally find a way to give Ravager trample, like with Loxodon War Hammer?

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Posted 05 September 2009 at 11:10 as a comment on Ravager deck

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True, this deck isn't fast enough to handle something like a goblin deck, and it has nothing to protect against a red burn deck. It would also be subject to a mill deck. However, at face value, its still a nice deck. I'd suggest swapping out Birds of Paradise for Llanwor Elves, just because the elves are cheaper to buy. And I suppose Deadly Recluse works as an early blocker. I'd consider adding in Rampant Growth for a little more mana acceleration.

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Posted 05 September 2009 at 11:04 as a comment on mono-Green M10

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Nice deck.... I think the owls are better because, as tom said, they give him effects each time they come back into play, which is often in a ninja deck. Maybe add in a rat or something instead of Dimir Infiltrator? I only say that because, though he is unblockable, you can't really use his transmute for much.

Anyway, good deck. Thumbs up.

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Posted 01 September 2009 at 22:11 as a comment on Ninja Deck

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Nice deck..... yeah I think deathrender would help you out a lot.

Imagine if you equppied your piper with deathrender.... The opponent would want to kill it badly but if they do it brings out a creature for you anyway. I'm almost hesitant about cards like Progenitus and Godspire because your lands don't cover that mana.... but I suppose by the time you had one of them in your hand, you'd probally have a trace of abundance, birds of paradise, or piper to play them with. All-in-all its a good deck. Of course your 8 cards over the limit, so maybe remove a few cards and bring it down to 65..... but still good.

Thumbs up.

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Posted 01 September 2009 at 22:04 as a comment on (multiplayer Deck) Built to Brawl

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Ninefingers: I'll check out your deck in a moment and comment on it there. As far as whether Deathrender is effective or not, I'm not sure. I don't actually have the card right now (though I probally will). It looks beastly. I imagine it would find more use in an expensive deck with many high-cost creatures rather then a small weenie deck like this one. Still, its nice because it not only powers up your creatures but brings out another one immediatly if yours gets killed. Still, I can see weaknesses. Besides simply just killing the artifact, the opponent could empty your hand. Also, I imagine you'd run out of creatures fairly quickly. Still, +2/+2 for 2 mana isn't bad at all.

Everyone Else: Why so many comments and no thumbs up or down? LoL :D

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Posted 01 September 2009 at 21:53 as a comment on Knights of the Round Table

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nice deck

Thumbs up.

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Posted 01 September 2009 at 15:41 as a comment on burning elemental beatdown

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Pretty good, but you don't really need birds of paradise in there. Look into Living Hive, its a powerful 6/6 creature with haste and whenever it deals combat damage to a player it puts that many saproling tokens into play.

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Posted 30 August 2009 at 17:49 as a comment on Saproling Swarm Deck

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fail

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Posted 30 August 2009 at 17:40 as a comment on Baneslayer Angel and her flying weenies

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The issue with this deck is that it really has no way to win. Not to mention the only creatures in the deck are incredibly expensive. How do you expect to defend your planeswalker if you don't have any creatures?

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Posted 30 August 2009 at 09:32 as a comment on Turn Control

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Very nice deck, although I would remove Land Tax just because its banned in everything except Legacy.

Thumbs up.

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Posted 28 August 2009 at 09:30 as a comment on Equipment Domination

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Nice combo but you have a few issues.
Seismic Assault + Groundskeeper was obviously the combo you were talking about, but if they're the crucial part of your plan, why do you only have 2 seismic assaults and only 1 groundskeeper? If an opponent kills your 1 groundskeeper, you can no longer do your combo. Not only that, but the chances of drawing both of them has dropped dramatically. And even under perfect circumstances, theres no way this is a 3 turn win.
Turn 1: You play Karplusan Forest. You tap it to play Groundskeeper.
Turn 2: You play another Karplusan Forest. You tap it to play Skyshroud Elf. You tap Skyshroud Elf to play wild growth on one of your Karplusan Forests.
Turn 3: You play a forest. You tap your Karplusan Forests and your Skyshroud elf to play Seismic Assault. You discard a card using it. You tap your forest and use your other 1 mana from Wild Growth to bring the land back to your hand, then you discard it again with Seismic Assault. You are out of mana to use Groundkeeper's ablitty, and you have only done 4 damage.

That was the absolute ideal situation for your deck as well. The chance of you getting an opening hand that perfect are astronomically low. Even worse, you only have 6 cards in your entire deck that can produce red mana, and you need 3 red mana just to play Seismic Assault. Add in some mountains, maybe a few mana cylixs, and definitly more copies of seismic and skyshroud. Take out cards like Mass Hysteria which are completely useless to you, and your deck should improve.

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Posted 26 August 2009 at 16:54 as a comment on The Seismic Bitchslap

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Pretty good. Thumbs up.

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Posted 24 August 2009 at 23:59 as a comment on goblin quick kill

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well, to put it mildly, this deck sucks.

You hardly have more then 1 copy of each card, and many of your cards just don't make sense. For instance, why would you have a fists of ironwood and a strands of undeath when you only have one creature for them to enchant? And why just a circle of protection white? Usually, if you put one circle in, you put at least one in for all colors unless your making a specific color counter deck. Pyromatics is a bad card just because its unlikely you'll have enough red mana to replicate it much, and morbid hunger is a pathetic card. Its very expensive and doesn't do that much damage. There are much better cards.

Needs some work, big time.

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Posted 24 August 2009 at 17:53 as a comment on no creatures well 1

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yeah, as Azen said, just cut down the deck. I would suggest removing sparksmith and then get rid of some of the more expensive cards. If you are ever looking for cards to improve it, definitly go with azen's suggestions.

Thumbs up.

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Posted 20 August 2009 at 22:08 as a comment on Fringe of Chaos (Red Burn control)

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