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This deck is meant to be an unfair late game blast of spells that even overloads a control deck. You play your early game casting creatures and enchantments that lower the cost of instants and sorcerers you cast. This causes unfair events late game, like casting Rise from the tides for one blue or playing Epic Experiment for 9 or 10 on turn 6 (With a great draw and alot of luck) and hitting a Worldfire and some way to deal them damage after.
Its not a hard deck to play, all you have to remember is the mana costs of cards that you could hit with Epic Experiment and that if you can wait another turn to get more mana, do that. Also remember to set up your hand the turn before you want to kill your opponent so you have all the mana you can use.
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