Vampire

by ShatteredEcho on 04 December 2010

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (3)


Instants (2)

Artifacts (3)


Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

K, I'm trying to make a good vampire deck and this is my 3rd upload… So all help appreciated.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,428 times.

Mana Curve

Mana Symbol Occurrence

005800

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire

Captivating vampire might be nice.

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Posted 04 December 2010 at 09:59

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What would I take out though?

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Posted 04 December 2010 at 10:07

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I think you should pull out the Kalastria Highborn for the Captivating Vampires. Maybe pull the bloodchief ascension out as well since it will be too slow for this deck. Maybe add 2 malakir bloodwitchs if you have any. I would probably put in a couple Vampire Hexmages as well. i'd say pull both terrors, with all the artifacts floating around since mirrodin, you might wanna stick with the doom blades, feast of blood, etc. I actually just recently made a vampire deck myself after a couple tries with making one. check it out and let me know what you think.

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Posted 04 December 2010 at 12:09

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Thanks for the comment! I think I'll do the Kalastria Highborn thing. And I'll also take out the bloodchief ascension. As for malakir bloodwitch, I it's just too slow. I also think I'll switch out the terrors with grasp of darkness. Thanks for the comment, I'll check out your deck when I can.

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Posted 04 December 2010 at 12:48

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you have 3 vamp decks, bro! take out one of the gatekeepers and put in anowon the ruin sage. he is a boiling vat of awesome in a vampire deck.

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Posted 07 December 2010 at 09:00

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Yeah, I have 3 vamp decks, but only 1 I own and that ones not good. I'm going to try to buy this deck some time. Only problem with anowon is that he costs 5 and if you take a look at my mana curve… That kinda' off. I might sideboard him though.

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Posted 07 December 2010 at 09:17

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Alright, after removing all the spells BUT Urge to Feed, the Child of Night, and Blood Seekers you have 16 cards worth of bona-fide deck improvement coming your way.

first thing's first, you need a fourth Blade of the Bloodchief. I can explain its absurd power, but for now, just trust me on this.

now, at this point you're at 15 cards. 8 of those can go into the form of 4 Bloodghasts and 4 Guul Draz Vampire.

Now you've got 7 cards to improve with. Those can turn right into the form of 4 Quag Vampires or 4 Vampire Nocturnus if you're willing to dish out some extra cash.

Now you have 3 left! 1 more Lacerator and 2 Anowons or 2 Malakir Bloodwitch (again, if you can dish out a bit more cash)

BOOM! Now your vampire deck is just plain unfair.

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Posted 07 December 2010 at 23:21

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Ok, first things that I don't think I'm going to do are: the nocturnus (they just cost too much). I don't really like the Quag Vampires. Bloodghast also costs too much. (I do have 1 and I'll put that in). I will do 1 more Lacerator and the blade. And maybe 2 anowons and bloodwitchs. I still don't even own this deck so I think I'll get the cards that are on here now and then work with that. Thanks for you help.

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Posted 08 December 2010 at 08:20

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Hmm.. You should run it the way you like it, but i think i would have taken oute Grasp of darkness. But i don't know what tactic you wana run.. If you Blade of the bloodchief a litle more effective i would have added 3 more Bloodghast. But since you just use one i guess that you just have one.. If you just use one i would have switched out Blade of the bloodchief, Anowon the ruin sage, And i would have removed 1 land if u remove Anowon.. But i don't know what tactic you wana run.. If you tell me i'll tell you more spesefic. But i would go for 4 blodgahst.. :)

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Posted 10 December 2010 at 02:34

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I agree about the 3 more bloodghasts, but I only play casual and I'd rather not spend $28.00 on 3 cards. Also I don't own this deck, but what I think I would like it to do before I buy it is, get a swarm of vampires out while removing opponents creatures, then destroying my opponent quickly. Thanks for your help everybody!

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Posted 10 December 2010 at 07:48

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Made a few changes, added a verdant catacombs (if I get more I'll put them in) also I added a 4th blade and a 2nd bloodghast. I'm not sure if I should add sign in blood… any input?

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Posted 14 December 2010 at 07:31

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Thank you for the comment on my sons deck. One question and three suggestions.

Question. Why add in a land tutor? Given that you are running an all black deck why would you need it? Statistically speaking you have as much chance of picking out an extra swamp as picking out the land tutor(but without the lost life). What am I missing?

Comment 1. Vampire Lacerator is a waste. By the time you are unaffected by it's life lost you should be looking to ramp your board position up big time(see comment 3).

Comment 2. Bloodghast is only half a card without being able to defend you.

Comment 3. Vampire Nocturnus is almost the best vampire card available. Having faced my son and having seen one appear on turn 2(using Dark Ritual) a number of times I KNOW how it feels to be beaten by one card.

If your serious about a vamp deck you should do some proxy testing with your friends. It needs some serious "ramping up" to go over the top. Good luck.

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Posted 26 December 2010 at 15:37

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Thank you for commenting!

Answer 1. It's deck thinning! It reduces the chance of getting a land when you don't need one.

Answer 2. I like Lacerator because he's very expendable, example you go swamp tap lacerator, opponent plays a mountain, you take one play a land and put them at 18, then they play another mountain and a kiln fiend, you take one putting you at 18 play a land (now you have 3) drop a pulse tracker and then feast of blood on there kiln fiend, you gain 4 and attack with lacerator they are at 16 and your at 22. But all through that you didn't really need lacerator so if he was blocked by there kiln fiend it just puts them back a turn and makes you stop losing life.

Answer 3. Yeah, I see your point… I still like him as another expendable creature.

Answer 4. A absolutely agree with you on Nocturnus! The only problem is that he costs about $13 to buy and I only play casual… so I'd rather not spend too much on just a single card.

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Posted 27 December 2010 at 08:32

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SureWhyNot took the words right outta my mouth.

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Posted 02 March 2011 at 08:44

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