sicander

50 Decks, 23 Comments, 0 Reputation

The golem was in there because I picked the wrong one, its supposed to be adaptive automaton

The idea of frost breath is that it works on 2 creatures, and that 2 turns with blockers out of the picture is usually more then enough to deliver the killing blow.

Dropped 1 land for a cancel, but I dont like to go below 22-23 because I feel like I always end up getting screwed for land if I do.

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Posted 18 July 2011 at 22:16 as a comment on Mind of Illusion Standard

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Maybe a liquid metal coating so you can turn things into artifacts for metemorph to copy?

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Posted 29 June 2011 at 06:32 as a comment on Seeing Double

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Yah I figure If I need to make it extraction, I can just swap out myrs, and use a battlesphere casted late game as a win condition.

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Posted 12 June 2011 at 23:58 as a comment on Smoke and Myrs Agro/extract/control

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needs 4 contested war zones... you know, so your opponents can have them.

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Posted 09 June 2011 at 09:16 as a comment on The "REAL" Worst Deck Ever Made

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There, threw them in there. Ill buy them at the store next week.

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Posted 12 February 2011 at 01:43 as a comment on W-Knight/BC

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Yah, I want to use exemplars, but I dont have them :(

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Posted 12 February 2011 at 01:41 as a comment on W-Knight/BC

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I have a deck with 3 of them now, its pretty amazing. Also, one BIG thing, take out the clones, use the new clone, Cryptoplasm. Its way way more usefull as you can customize it every turn. You play it, your opponent drops a big monster, and you can copy it your next turn and attack, basically giving you the creature before they even get to use it. In the mean time you can copy your own sphinx's for more draw.
Also a psychosis crawler or two will give you some direct damage with all that draw. You can play a crawler, if you have 2 sphinxes out and maybe a copied one, you can deal 12 damage JUST from your opponents draw step.

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Posted 10 February 2011 at 04:25 in reply to #125757 on Draw Deck

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no consecrated sphinx?

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Posted 06 February 2011 at 23:22 as a comment on Draw Deck

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I was going to use white, but, I need blue for steady progress, and I want green for mana ramp, and being able to push out a kazuul warlord fast is, well, insane.

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Posted 06 December 2010 at 14:21 as a comment on Ally Proliferate

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also, if you can get one, transcendent master is AMAZING.

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Posted 31 October 2010 at 23:55 in reply to #96335 on W/U Level Up!

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wall of omens is pretty amazing. Also, training grounds might be a good idea, only really good if you are running a lot of level ups that require more then 1 mana to level, as it will reduce the cost of all of them by 2 colorless, to a minimum of 1 mana.

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Posted 31 October 2010 at 23:53 as a comment on W/U Level Up!

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why not painful quandrys?

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Posted 28 October 2010 at 00:42 as a comment on The Devil's Discard

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<.< because I dont have any >.>

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Posted 27 October 2010 at 01:05 as a comment on Green Aggro

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Thrumming Bird would help a lot I think.

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Posted 26 October 2010 at 04:49 as a comment on W/U Level Up!

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Yah i was thinking useing the phoenix as a way to nuke the opponents board. But, your right its too slow.

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Posted 24 October 2010 at 19:06 as a comment on Infect Sac

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sadly no

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Posted 24 October 2010 at 16:28 as a comment on Prototype Portal

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I would add that, but I want this to be current.

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Posted 24 October 2010 at 05:34 as a comment on Level Up

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Thrumming Bird, steady progress would be quite handy.

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Posted 24 October 2010 at 05:18 as a comment on level up

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why not use wispersilk cloak instead of liquidmetal coating? Same effect, she has shroud, and it makes her unblock able. And you dont have to worry about opponents catching you with the coatings tapped, unable to protect her.

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Posted 24 October 2010 at 04:52 as a comment on Metalcraft-shroud

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and the idea is to cast multiple spells rather than 1 big one, thus pumping up the fiends and spitfires.

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Posted 24 October 2010 at 04:31 as a comment on Koth Burn

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