Spirit Lock v. 2.0

by Sirkil on 03 March 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Standard 60 card build. Locking the opponent's side of the board down or tapping their creatures to get my attacks through. No sb yet.

Comments and advice welcome :)

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 1,300 times.

Mana Curve

Mana Symbol Occurrence

1938000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Spirit Lock v. 2.0

I'd drop the Urns for 2 more Breath and a 4th Dungeon Geist. Urns will tap when you attack, but they open right back up on your opponents turn. The other two creatures lock down threats like Titans. With all of the creatures capable of locking down your opponents creatures, Burden of Guilt seems rather redundant. I'd drop them for another Call to the Kindred and two Oblivion rings. Oblivion Rings will take care of Planewalkers, swords, etc., the additional Call tot he Kindred will allow you to dig deeper, and force your Reavers into play for free. I'd also drop Mindshreaker, Hollowhenge, and Sudden disappearance for 4 and 2 or 3 and 3 copies of Lingering Souls and Midnight Haunting, respectively. Your manabase would have to be revised a bit to accomodate Lingering Souls, but with Drogskol, Linger souls and Midnight Haunting are just total powerhouses. All of these changes will drop your curve, making your deck faster and more consistent.

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Posted 03 March 2012 at 10:06

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Thank you for your advice. I like the Urns bc when it attacks I can clear a path for saint traft if the dungeon geist or breaths aren't out yet as the urns are cmc2. The burdens sure up the cmc1 slot as I have no 1 drop creatures. They help slow down ramp builds like birds in r/g aggro.This deck isn't really supposed to be fast. I would like to run 2 more o-rings however, and I'm running dissaptes instead of mana leak bc of the curve and its slower development. Plus somethings just have to be counterd ie: corrosive gale, curse of death's hold, and black sun zenith. The opponent typically could just pay the 3 to negate the mana leak. I have been on the fence about the Calls but it fits the tribal theme. I have ran a more streamlined version of this with st traft, capts, urns, hauntings, and lingering souls for speed. The sudden disappearances help clear other non-tapped flyers or sweep a faster token build. I will take your comment into consideration.

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Posted 03 March 2012 at 19:32

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