Full Time Werewolf

by Sir_Waddlesworth on 17 February 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Why do werewolves need to transform back?
Comments are welcome and encouraged.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 1,589 times.

Mana Curve

Mana Symbol Occurrence

0001728

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Full Time Werewolf

I hope you are just building with what you actually own, and plan on making this better via trades. Right now the deck is pretty bad. The key to victory with a WW deck is to use Kruin Outlaw, Instagator Gang, and Full Moon's Rise to trample them in one go. At least get a full playset of those cards in here.

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Posted 17 February 2012 at 07:31

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Or if you have a Wolfbitten Captive, Instigator Gang and 2 Full Moon's Rise both transformed, and the captive pumped with his ability making them 11 and 10 power creatures with trample each :p

Now about the deck. You want to take out werewolves that are plain, Gatstaf, Lambholt being those. I wouldn't suggest using the curses, but it's up to you.

Take a look at my wolves and compare them to see the differences.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=286160

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Posted 17 February 2012 at 10:45

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Yeah, this is most definitely a work in progress. My buddies that just got into magic wanted me to use a bad not overpowered deck, so I threw this together. I do plan on trading for play sets of the good cards, so this is just a first draft.

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Posted 18 February 2012 at 16:39

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steve it's all over the place.......you need four moonmist, 4 mayors, 4 reckless waifs, split lands, and there's so much more. unfortunately i just don't think you have nearly the amount of cards you need for this deck...........

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Posted 17 February 2012 at 18:40

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