Land-Based Mill Deck

by SlipperyDevil on 19 September 2013

Main Deck (60 cards)

Instants (8)

Fog4xFog

Land (28)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Dreadwaters had always struck me as a bit of a waste. It was good, but tragically OverPriced to be viable in any MonoBlue mill deck. And Black/Blue mill just can't give up a spot for Grisly Spectacle or Paranoid Delusions for Dreadwaters possible T6 payoff. So it was shunted aside. Then one day I chanced across Boundless Realms. Looking at it, it dawned on me, that I could now make a Mill deck with minimal Creatures, and heavy emphasis on land production. With Ranger's Path and Urban Evolution I can churn out Boundless Realms and quickly have 20+ land in play. While I'm stalling with Fog and Cancel, and using Archaeomancer to recycle what I need, my opponent is scratching his head wondering why I need 10 islands in play. Then I cast 3 Dreadwaters and each one mills you for 18 cards. You then let your jaw hit the table as you go from a 47 cards to 4 in a matter of seconds. Then you realize I can just play Archaeomancer if I want to reuse Dreadwaters again on you :D

How to Play

T1- Forest, Elvish Mystic *1 Land*
T2- Island, Elvish Mystic *2 lands*
(tap EM for Fog if Needed)
T3- Island, Urban Evolution, Island, Elvish Mystic *4 lands*
(Fog/Cancel)
T4- Island, Ranger's Path, Boundless Realms *14 lands*
(Fog)
T5- Archaeomancer, Boundless Realms *28 lands* Dreadwaters, Dreadwaters
(Fog)
T6- Archaeomancer/Dreadwaters

GAME.

Deck Tags

  • Green
  • Blue
  • Mill
  • Land

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 784 times.

Mana Curve

Mana Symbol Occurrence

0180024

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Land-Based Mill Deck

It looks potent, but I will tell you that wild-wood rebirth, while powerful, is fully outdone by Revive, which allows you to just grab a green card instead. Also, while mill is powerful, I would suggest a back-up win condition, and with land acceleration that comes in the form of some hyper-macho creature that you might draw. May I suggest something like Giant Adephage, whose very trample is enough to be scared of?

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Posted 20 September 2013 at 04:57

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Yeah sweet. I will have to tinker with it a bit.

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Posted 20 September 2013 at 05:17

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The main reason I went with WWR over Revive was because I use it mainly to cycle Arcaeomancer who is blue.

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Posted 20 September 2013 at 05:18

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Would you mind giving some thoughts on my other decks? IDC which just any at all?

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Posted 20 September 2013 at 05:48

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