Warp World

by smc1215 on 11 May 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I figured I'd put this up. It's kinda hilarious, but I tell you what, it wins... a lot.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

10
Likes

This deck has been viewed 2,906 times.

Mana Curve

Mana Symbol Occurrence

4082427

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Warp World

as always i trust your judgement! i dont take you negative comments bad. haha i like hearing your feedback, it helps me alot. this deck is nice but i worry the black in it slows it down with the ob nixilis? you do have a lot of fetches to get your guys out i suppose. its very nice. a+!

0
Posted 11 May 2010 at 22:31

Permalink

I'm glad, I always feel horrible when someone has a great idea and it doesn't have the speed necessary to be competitive. You deck is a lot of fun.
As for the Ob-Nix, he's my win condition really. If I warp world into him, his landfall triggers for every single land I warp world into as well. This usually kills off my opponent. Best part about it is that the landfall triggers as he comes into play, so it is on the stack before Ob-Nix dies as a state based effect if I get more than one of them. If I get one and don't win right away, I have a HUGE beater, who is hard to kill since he's black. If I get 2, I win. That's why he's in here. Also, the Cobras are all the color fixing I'll ever need.

0
Posted 12 May 2010 at 14:34

Permalink

i like it great concept interesting combo nice fun deck

0
Posted 13 May 2010 at 15:02

Permalink

I always found Warp World a very confusing card but your explanation of how it works makes it clearer now.

A very original way of beating your opponent though wouldn't it affect you just the same if your opponent has a good combo like yours? I find it a rather risky strategy which makes it all the more interesting and fun to play.

Asual a + from me

0
Posted 15 May 2010 at 06:32

Permalink

I know I am not the creator, but I played a version of this during Ravnica. I can't say it is original, but I know that he knows why the combo is good. You have to understand, most of his cards either are cantrips, or up his permanent count. So, when he Warp Worlds, he will almost always have way more permanents out. Also, when he Warp Worlds, he only has 4 non-permanent cards in his deck, so he will get much more out of World World than his opponents, considering most decks run more non-permanent spells than permanent-spells.

0
Posted 15 May 2010 at 23:40

Permalink

Having played against this deck many times in person, I can attest to the RIDICULOUSNESS of this deck as a whole. It's crazy. It wins. Once a Warp World hits, it's over. Even if a WW can't hit, Ob Nix will STILL bash your face in. Hard. Seriously.

0
Posted 21 May 2010 at 23:14

Permalink

A nice combo with Ob Nixilis is with those Ravnica lands that say "when this land comes into play, return a land you control to their owner's hand". If you have 2 of those in your hand and Ob Nixilis in play, then you can just play one every turn and return the other to your hand. Can somebody please help me improve my Nephilim deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=62999

0
Posted 24 May 2010 at 04:35

Permalink

ravnica isn't in standard, and therefore not able to go in this deck. I think you completely missed the point of the deck. The fetch lands are much more efficient than those ravnica lands, especially for this deck. The point is to get a turn 3 or 4 warp world with anywhere from 9 to 25 permanents on the board (yes, I have done it) and warp world for 25, then when you hit an ob-nix, his ability triggers for each land that you WW as well.
Hitting multiple ob-nix is ideal since they trigger and their ability goes on the stack prior to board check, in which they die as a state based effect due to the legend rule. Don't anyone dare say that that doesn't work, I've asked 3 judges now, just to be sure (not even jokingly, I'm tired of people complaining about combos that were even posted on the wizards site for being awesome, saying they don't work. A lot of the people out there aren't judges. Go ask one.). The lands come into play at the same time ob-nix does, this triggers his ability when WW is resolving. Then after it resolves, there is a board check in which the ob-nix die.

0
Posted 24 May 2010 at 10:46

Permalink

I don't know what else to say, but all I can say is... this deck.. <3

I may net deck it and test it out against friends. :P Hope you don't mind?

0
Posted 24 May 2010 at 20:40

Permalink

don't mind at all, that's why it's here. Have fun with it.

0
Posted 25 May 2010 at 00:48

Permalink

With Ob and Rampaging Baloths, I was wondering this question so much, I read that 2 paragraph ruling on Warp World, all permanents (besides enchantments and auras) hit the battlefield at once, does that mean you can spawn a bunch of tokens AND deal a ton of damage? Possibly lethal damage?

Also, would Madrush Cyclops work? Give all your creatures Haste?

Also, with Ob, since he's a legendary, can I get a bit of a ruling on that? Just so I know. :P I'm trying to get every little thing down.

0
Posted 27 May 2010 at 09:25

Permalink

The Rulings:

Landfall abilities trigger for each permanent, for each land. This is the entire point of the deck.
After these abilities trigger and hit the stack, the warp world ability has finished resolving and there is a board check. In this board check the Ob-nix is subject to the legendary rule. Note: This happens AFTER the abilities are on the stack.

Madrush isn't needed, but giving your creatures haste could happen, yes.

0
Posted 01 June 2010 at 22:09

Permalink

I'm assuming since Warp World says that all Creatures, Lands, and Artifacts THEN Enchantments, there's just that small little gap between the two parts to happen, am I correct?

Because after the first part happens, landfall triggers, once the stack is cleaned and it's left with Warp World, then it kills Ob?

0
Posted 01 June 2010 at 22:24

Permalink

Even if the gap wasn't there, they all come into play as a result of the warp world resolving. The gap is still part of the warp world resolution. The stuff coming into play as a result of the resolution happens and as a triggered ability, immediately the landfall abilities are added to the stack. Those resolve. Then the stack is empty and there is a board check, in which all the ob-nix die due to legend rule.

0
Posted 03 June 2010 at 15:46

Permalink

DragonstoneWolfe has deleted this comment.

Posted 01 June 2010 at 22:44

Permalink

Thank you very much, hoping this deck with get me farther into the tournaments. :)

Sorry for all the questions, I'm sure hoping that it'll work.

0
Posted 03 June 2010 at 18:24

Permalink

May I suggest Evolving Wilds or Terramorphic Expanse?

0
Posted 04 March 2013 at 06:32

Permalink