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NOTE: Set by owner when deck was made.
I don't know why you have blinkmoth nexus (I don't think that either of your creatures is a blinkmoth, so it wouldn't buff them. It can change into a 1/1, but I'm not sure how useful that is). Did you mean Inkmoth nexus? That turns into a 1/1 with flying and infect. I would improve the land base, it's a bit shaky. For a tri-colored deck hyperfast deck, you need a great land base. I don't know if you're going budget, but good land are generally 10-20 dollars. I like shock land (such as Breeding Pool) as well as the land that you have to pay one life (such as Polluted Delta). Finally, my favorites, the land fixers (like Flooded Grove).They're useful, and I find myself running them in most of my non-budget modern/edh decks. Even in a budget deck, consider some more reasonable lands.You have 8 creatures, 4 counters, and 2 dodgers. You'd be toast against a control deck, or one with decent removal (in other words, most modern decks). In other words, this is a standard-type deck being played in modern. My advice: add some more creatures, make your win faster or your sustain stronger.
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If you draw a strong hand, most decks will be in trouble. But, it seems like a lot of RNG to me. I'll spend a little while with the sample hands and see what it looks like.