[Standard] Jund Aggro

by Snakerunners on 19 January 2013

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Artifacts (1)

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Deck Description

Experimental build for standard golgari zombies with a falkenrath because she is too good to pass up on right now especially with her interaction with Geralf's Messenger.

Not sure this will do the trick in place of my otherwise awesome B/R Zompire deck which made top 4 twice now but I thought I owed it too myself to expand a little and try something else out. Thought about different combo's as far as the overall construction and such but I came to this finally. Though I do feel as though I should mix up a few cards go to 23 lands and play some bigger stuff like silverheart this is what I have for now.

Deck Tags

  • Standard
  • Jund
  • Golgari
  • Zombie

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,244 times.

Mana Curve

Mana Symbol Occurrence

00361110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for [Standard] Jund Aggro

there are a few things that could be done that wouldnt change the deck much and would make it a lot better. i suggest replacing the murder and victims with dreadbores, drop 1 shaman in favor of a 4th artist,then drop 1 troll and the geist for 2 more aristocrats, and 2 copies of olivia voldaren. i think that would make the deck a little better. however, this is my opinion and what u do is up to u.

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Posted 19 January 2013 at 10:17

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Thanks for the comment and suggestions.

Murder and victim in favor of dreadbore: Though I agree to an extent I have two issues with doing that. Firstly dreadbore is a sorcery speed kill, I have these here in favor of instant speed. I thought about putting dreadbore in sideboard which I will update later tommorrow probably. Secondly it requires a more integrated red base in the deck which I was aiming more for B/G with the small splash for 2 Aristocrats as finishers, and combo with geralf because sac'ing a not yet undying geralf is a good way to cap an opponent for the last little damage and win.

Shaman in favor of artist: I'm not even sure about Artist in the first place in this deck as I'm focusing here a decent amount on lotleth and he shouldn't be dying. Especially if I drop the strangleroot I'm screwed as far as good blood artist triggers. Also for me 3 is a tried and true number with artists for whatever reason. I usually get 1 or even 2 per game and they have served me well at that number.

Troll and Geist in favor of aristocrats and voldaren: Though I like them a lot (Aristocrat and Voldaren) I don't think this is the deck for them with the low red integration and such. If anything I would completely rebuild the deck as more of a B/R with green splash if I went this route. Not to mention I think I would be more happy with the power that way. My B/R vampires could add some green for extra mana and power which could be a good upside possibly.

Though I have kind of shot down your advice I will look into rebuilding this deck in a different manor using some of the suggestions. I like the hasty aggro of this deck and want to try it out before going more B/R and midrange on it. If anything right now I think I will probably drop the increasing savagery in favor of Wolfir Silverheart for the power boost.

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Posted 19 January 2013 at 10:37

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I enjoy the concept behind this deck, but I don't understand the purpose of the Mountain, or the Blood Crypt. Perhaps I missed something? I love the card Victim of the Night, but I have personally been screwed over too many times recently, I think that Bone Splinters may be more appropriate with this decks theme, but that of course is up to you.

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Posted 19 January 2013 at 10:48

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Other than sorcery speed I would agree but if I went that route it would have been dreadbore I think instead. At my store I don't play a lot of zombies, werewolves, or vampires, murder is mana-heavy for a kill spell, abrupt decay doesn't get the targets I need. Whole series of problems with kill spells as far as I can tell this is just the one I'm thinking is best here.

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Posted 19 January 2013 at 10:50

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If you wanted to run more red, I would suggest Dreadbore http://store.tcgplayer.com/magic/return-to-ravnica/dreadbore, but I think your reasoning is sound, especially if you know that you won't be playing zombies/vamps/ werewolves.

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Posted 19 January 2013 at 10:56

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I'd rather use burn, than Victim and Murder... ...and rather Dreadbore, than Decay (Decay is good for sideboard (2-3 copies)...

...that 2 Farseek is pointless... ...use Rakdos Keyrune instead!..

...the Shaman is better for sideboard as well (3 copies)...

...use Searing Spear in main deck (3-4 copies) & Pillar of Flame in sideboard (3-4 copies)...

Golgari Charm is also a great sideboard card, so is Rakdos Charm (2 copies of each)...


I like the idea of the Geist, but with it & Messanger, you gonna' have color problems in the early game with your corrent mana base, wich is equal to a fatal tragedy...

I'd use 1 more Blood Artist, 1 more Aristocrat and may be 3 Slitherhead (great for the Troll)...

...I'd use 2 Sever in the main deck and 1 more in the sideboard... ...I'd drop Savergary...

...somehow, you could put in 3 Hellrider...


What do you think of this: http://mtgvault.com/poetmasterx/decks/sever-all-serenity/

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Posted 19 January 2013 at 11:24

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Thank you sir!!!

Searing Spear in place of Victim done, keeping the one murder for just in case sort of places with issues like loxodon smiter, though dreadbore should do the trick I want to try murder out once. dreadbore despite being sorcery speed is back in in place of abrupt decay cause of the shift to red and because of decay's limited target base in standard with soo many 4+ mana creatures.

Your the one who wore me down to the putting more red in which I think I became more comfortable with when I took out Geist, farseek, and put in keyrunes.

Farseek became keyrunes as you said

Shaman I moved one to sideboard. I'm too interested in trying him out seeing how he goes too completely move him to sideboard yet.

Searing Spear went in in place of victim, if I find a place for pillar I'll put them in but as of now I'm okay without them.

Golgari charm and abrupt in sideboard for detention sphere and o-rings. Rakdos Charm does nothing for me as far as I can tell so that is one I don't plan on going with at least for now.

Geist dropped in favor of another falkenrath more mana (tried fixing the mana up a bit also).

I'm not going for the 4th blood artist I think 3 is the right number I see them in multiples almost every game and if all I see is blood artist I'll be screwed. Another Aristocrat made it in despite my best effort considering their considerable worth right now (I pulled 4 back when they were only $4 each and sold 2 when they made $25). Slitherhead is a 100% no go, useless ass creature, especially when I could be using either diregraf ghoul, or deathrite shaman both are considerably better creatures.

Sever the bloodline.. I hate this card actually but I could see it's value with the high amount of bant control where you see all 4 copies of thragtusk by the end. Savagery is gone and I believe I put in in place of Wolfir Silverheart which can be a fantastic creature with Lotleth and or anything else really because he can cause a confusion of which creature to kill. At least he slows down an opponent when they have to react to him by either killing him and still dealing with a good threat from something else or killing the other and leaving open a soulbond with a aristocrat next turn or something.

Having gone this far red I feel like I should have just gone with my vampire build and played in some green for a lotleth gone mostly vampire and throw in that extra Olivia or 2 which I could use her shock ability to make Lotleth into a vampire which would buff him having vampire lords out such as bloodline keeper stromkirk captain etc.

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Posted 19 January 2013 at 18:56

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