Red Sun Ramp

by SNUFFALUFAGUSBUPCAKE on 06 May 2012

Main Deck (60 cards)

Creatures (4)



Artifacts (4)


Land (24)

Sideboard (15 cards)

Sorceries (3)


Instants (10)

Land (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Uses Koth and chandra to make x's really big, and hold off attacks with removal and board sweeps

As always advice is welcome and appreciated

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,029 times.

Mana Curve

Mana Symbol Occurrence

000350

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Sun Ramp

Chandra Firepants is the only way to burn spell.

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Posted 06 May 2012 at 08:16

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hmm, curse of bloodletting instead of karn, that way burn burns faster!!

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Posted 28 June 2012 at 04:57

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Why dont you have lightning bolt?
Also you need some early game defense like goblin arsonist so you can stop people from swinging at you
I agree with the curse of bloodletting over karn
I drop act of aggression for some creatures once again some kind of defense perhaps aether membrane ( it came in the koth deck)
Overall seems like a solid idea with ome late game potenial it would just be getting there
Also watch out for a mana leak when you dump 15 mana into your favorite spell

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Posted 29 June 2012 at 03:38

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Take out Karn and put in other burn spells.

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Posted 30 June 2012 at 15:17

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Thanks everyone for your advice. Unfortuneately this is a standard deck so no bolt or aether membrane. With Karn, ordinarily I would agree but where I live the metagame has a lot of things that burn has trouble killing like Titans and Phyrexian Obliterator.

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Posted 01 July 2012 at 19:36

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