Big Goo Monster

by Soldier333 on 29 November 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Use Thromok + Corpsejack for huge flinging abilities or just to smash through everything..

How to Play

Lots of ways to win..

1) Party like it's 1798
2) Flinging Thresh, or Thromok
3) Swing Swing Swing.

-----------------------------------------------------
Turn 1) Land Elvish Mystic
Turn 2) Land Dragon Fodder (now 3 creatures on the field)
turn 3) Land Viridian Emmisary + Krenko's Command (5 creatures on the field)
turn 4) land Corpsejack menace (6 creatures)
turn 5) Thromok = Devour 6 x 6 x2 = 72/72

Deck Tags

  • Jund
  • Devour
  • Budget
  • Fling

Deck at a Glance

Social Stats

9
Likes

This deck has been viewed 1,519 times.

Mana Curve

Mana Symbol Occurrence

0071821

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Big Goo Monster

if anyone see's anything i can do to make this better keeping it on the budget side let me know:)!

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Posted 29 November 2013 at 17:44

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-2 Amulet of Vigor
+2 Rite of consumption

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Posted 29 November 2013 at 17:44

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added 2 Savage Summoning

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Posted 29 November 2013 at 23:43

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show da love plz

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Posted 29 November 2013 at 18:15

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I really like the deck. Reminds me of my real-life devour deck.
But I have some recommendations:
-Exchange Rite of Consumption to Essence Harvest.
-Would Soul's Fire have a place in this deck? It costs 1 more than Fling and its much better.

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Posted 30 November 2013 at 09:59

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I do like Soul's Fire its great but fling = instant so if someone would try to doomblade thromok i could fling it quick

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Posted 30 November 2013 at 21:24

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Also, say i fling Thromok or Thresh and somehow they prevent the damage and i have Kresh out, he gets their power and x2 if i have corpsejack out then fling then boom :)

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Posted 30 November 2013 at 22:19

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How are you making saprolings?

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Posted 30 November 2013 at 17:09

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Khalni PLant = 0/1 plants and TukaTongue is a great 1 drop

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Posted 30 November 2013 at 21:23

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You see... I think you need more blue in this deck.

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Posted 30 November 2013 at 19:42

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What blue would you suggest? if i were to add any

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Posted 30 November 2013 at 21:25

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Like the color blue. What did you think I was talking about?

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Posted 30 November 2013 at 23:00

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haha i meant what kinda cards

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Posted 30 November 2013 at 23:44

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Oh, yeah. I think a counterspell would be nice. Kind of like Delay. I like that one. Much better than Krenko's Command as a counterspell.

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Posted 01 December 2013 at 01:45

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Blue is great for delay and stalling aka control based decks, but this is more like a Im going to blow the opponent up with 50+ damage and watch him stare blankly at me, krenkos and dragon fodder are used for thromok to devour and become stronger so therefore i can fling him, hope i cleared that up

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Posted 01 December 2013 at 01:49

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Yeah, I get that, but if you stall long enough, eventually you will get a lot of tokens. I run a lot of decks like this. You can look at my deck list. It's really great.

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Posted 01 December 2013 at 01:50

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I see your point but running 4 colors with only a few blue counterspells would take a way creatures/lands that will get my combo or creatures out quicker, i have decks with splashes of blue that i run for counters but only 2 color decks like that

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Posted 01 December 2013 at 01:52

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I bet those two decks do the best. Blue also runs some pretty cool creatures. My favorite is Hedron Crab. I think dropping the green and running four Hedron Crab would be a good idea. Then you could mill cards while playing lands. That's a lot of card advantage.

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Posted 01 December 2013 at 01:57

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http://www.mtgvault.com/alackofreason/decks/fish-aquarium-glub-glub/ These cards could help.

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Posted 01 December 2013 at 02:23

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If i dropped green, my deck would be pointless, the all the cards that are essential are green, now i have seen decks based around Hedron Crab and they are effective, but this deck isn't made for that. Thank you for your ideas though!:)

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Posted 01 December 2013 at 02:46

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Yes, yes, thank you for listening. But I have other suggestions.

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Posted 01 December 2013 at 02:47

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Besides adding of blue/white cards i am all ears for suggestions to make this deck better while keeping the same idea:)

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Posted 01 December 2013 at 02:50

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Ah, can I suggest cards that are blue AND some other color?

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Posted 01 December 2013 at 02:50

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Like a color you use? Yes? Good?

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Posted 01 December 2013 at 02:51

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I dont think i will add blue cards or white cards, stricly im keeping it green red and black

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Posted 01 December 2013 at 02:52

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Yes, but what about blue/green split mana cards?

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Posted 01 December 2013 at 02:53

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If the GREEN card improves the purpose of this deck, yes

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Posted 01 December 2013 at 02:56

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Well, for those cards, the blue and green would be inseparable, yes?

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Posted 01 December 2013 at 02:57

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No, you can chose to use only one half of the card if one wanted to.

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Posted 01 December 2013 at 02:58

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No, I am talking about cards that allow you to choose either green or blue mana to play. Not split cards, but split MANA COST cards. Yes.

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Posted 01 December 2013 at 02:59

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Okay, im sorry. But if you want to give me some that would help this deck, i would be glad to look at them.

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Posted 01 December 2013 at 03:00

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Yes, I would. I have a few suggestions. Are you looking for creatures or other spells?

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Posted 01 December 2013 at 03:01

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Doesnt matter, whatever you think is best.

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Posted 01 December 2013 at 03:03

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I think that blue is best, but obviously you don't care about blue at all, so I really am not sure. It's a toss-up between permanents and non-permanents. You choose.

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Posted 01 December 2013 at 03:07

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What do you think i should do?

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Posted 01 December 2013 at 06:03

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So i was thinking about what i could do to make this deck better, and i realized after much thought i needed crabs, Hedron Crab is perfect for this deck. thank you sir you are an inspiration

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Posted 01 December 2013 at 06:06

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Ah, yes, good. I see you added them. Good, yes, good.

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Posted 01 December 2013 at 06:39

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i took blue out, blue sucks.

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Posted 01 December 2013 at 06:57

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You will rue this day. Have you seen blue deck on front page, yes? Very good deck, yes?

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Posted 01 December 2013 at 06:57

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Sorry, but blue is just inferior, and it blows. nough said.

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Posted 01 December 2013 at 06:59

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Please explain.

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Posted 01 December 2013 at 07:01

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To much water can cause you to drown, but one can never get enough air which is green, thats why water is bad, and who would wanna be on a lonely island when you can be in a forest with animals!

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Posted 01 December 2013 at 07:02

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http://www.youtube.com/user/thelonelyisland

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Posted 01 December 2013 at 07:07

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Yes, but ur arguement is invalid due to the fact that your a handicapped and i am superman.

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Posted 02 December 2013 at 00:23

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I have two hands. They do not have caps.

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Posted 02 December 2013 at 02:06

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i have 8 toes, one is an eyeball

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Posted 02 December 2013 at 03:39

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Solid blue decks, can be a force to be reckoned with. Merfolk decks have now become the most retartded things on the planet because of the now best card in the game : True Name Nemesis

Protection from player. Get on blues level.

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Posted 02 December 2013 at 17:33

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Psh Posh applesauce, but i do agree True Name is a rediculous card, but the only blue card id take to my mtg grave would be Tamiyo, she is my wife. nough said, what do you think of this deck:)

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Posted 02 December 2013 at 20:21

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This deck is no nice, and you marry fiction card? Blue much better for winning and name of nemesis can yes be beaten.

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Posted 02 December 2013 at 20:22

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Yes and maybe of the trueness of nemesis, if he is true can he be false nemesis?

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Posted 02 December 2013 at 20:23

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Sorry about confusion, I took out my saproling 4 drop card because i didnt see a need, krenko's command and dragon fodder are enough + tukatounge and my mana giving 1 drops to devour, + khalni garden is a great land card for early devour.

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Posted 30 November 2013 at 21:23

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Step five reads something along the lines of using thromok's devour to give him 6x6x2=72. Where does that second six come from? Wouldn't it just be 6x2? Or am I missing something here?

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Posted 02 December 2013 at 06:05

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Devour X means its Squared if he devours 4^2 = 16/16 so i was calculating like, if corpsejack was out and he devoured 6 creatures he would be a 72/72 due to the fact corpsejack doubles the number of 1/1 counters, hopefully i cleared that up for you

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Posted 02 December 2013 at 14:33

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Thank you kindly! Gave it a like!

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Posted 02 December 2013 at 16:23

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Thanks:) if you think i can add anything else, please let me know always up for suggestions! and if you have any decks you would like me to check out i gladly will

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Posted 02 December 2013 at 16:47

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if you had a Corpsejack Menace too. PERMA BULK !!!!!! +2/+2 -> -1/-1 ->+1/+1 repeat !

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Posted 02 December 2013 at 22:07

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Yeah i have corpsejack, and in a perfect world lets say i fling thromok for..30 damage? but somehow gets prevented cuz the guy im playing against is a nerd and does that..then if i have kresh out, thromoks counters go to him making him 2x as strong. :)

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Posted 02 December 2013 at 22:13

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yeah thats true

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Posted 02 December 2013 at 22:16

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only thing id be worried about is control obviously, countering thromok etc

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Posted 02 December 2013 at 22:19

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Big Goo Monster = Reptar = Bowser, Mario cannot stop Bowser, he steals princess peach!

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Posted 03 December 2013 at 04:35

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Played a view causal games against my friends, game 1 vs my friends elf deck turn 7 i flung thromok for 98 damage, 2nd game against black/white i flung for 72 damage

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Posted 06 December 2013 at 00:39

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