Next-Gen Mill!

by Some_Soggy_Tacos on 18 July 2013

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (2)


Instants (3)


Enchantments (2)

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Deck Description

A control deck for the new standard environment once theros comes out. Tell me what you think and how to improve it thanks!

How to Play

This decks win condition is milling. (unless you sideboard aetherlings) on your opponents end step, 1 quickened traumatize and they are bound to mill out first. Jace is the other mill card to make the process go quicker. In the main board is a lot of creature hate, with most of the anti control being in the sideboard. thanks for viewing my deck!

Deck Tags

  • Mill
  • M14+
  • Esper
  • standard legal

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,233 times.

Mana Curve

Mana Symbol Occurrence

18411200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Next-Gen Mill!

horrible deck idea the whole concept is worthless...

ha just kidding great idea and works against almost all decks. A++ great work

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Posted 20 July 2013 at 23:15

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OK, first I think that Azorius Charm should come out. The first ability is useless. The second ability is strictly OK. And Cyclonic Rift does the last ability much better. Next I think you should put in Dimir Charm. The first ability is cool. The second ability is far under estimated, especially if you need to stall a bit. The third one is just rubbing it in. You can either A) Draw the best of the next three cards B) Make your opponent draw the worst of the next three cards, mill down two cards, and you get to laugh in their face. I also think you would be able to use Diabolic Tutor for Jace or a field clearer or whatever it is you need. Last of all I question the use of quicken. You have ten Sorcery cards and none of them really need to be quicker. Though admittedly the extra draw is a nice touch. But I do like what you have going :-)

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Posted 21 July 2013 at 05:10

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General i see what you are saying about the Charms, but with the quicken and Supreme Verdict combo late game could just slow down or completely kill out and green/aggro decks and leave you with your turn to be able to make your move and mill them out maby 1 or 2 turns, i think that was what soggy was going for. just my opinion on it anyway.

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Posted 21 July 2013 at 22:10

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I suppose I understand the concept. I feel like he should possibly put the Quicken count down to two. I mean, even if you play Supreme Verdict on your own turn it generally means you're winning right? The question is, how do you follow up.

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Posted 21 July 2013 at 23:30

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I do agree with you GeneralM, taking the count down to two would open up more room for other more versatile cards. thanks for the suggestion.

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Posted 26 July 2013 at 18:37

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you have a lot of draw-card abilities, try jace's erasure

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Posted 29 July 2013 at 15:41

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