soulknife

107 Decks, 176 Comments, 11 Reputation

I haven't yet. Getting ahold of Fastbond is uh.... difficult. I'll make up a proxy deck and try it out though.

I've also made no effort as of yet to make this in any way legal so that will require some revision as well.

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Posted 31 March 2010 at 11:08 as a comment on Millbond. (Very fast mill deck)

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I'd suggest your deck might be low on lands considering your using the landfall mechanic.

Sanity grinding is probably best as a sideboard card because if your opponent has no blue in their decks its a complete waste of time.

Also, Traumatize....is kinda ineffectual.

Here's a hypothetical situation.

First turn: land, crab.
second turn: land, howling mine
third turn: land, halimar excavator, tome scour.
fourth turn: land, jwari shapeshifter or another ally, another crab even.
fifth turn: land traumatize.

Assuming that you go first for tempo in your first four turns you will have milled out:
12 from the crabs, 4 from the howling mine, four from the excavator (if the shapeshifter comes in as copy of it) and five from the tome scour. Add in the 7 cards from their opening hand and their draws for four turns that's a grand total of 36 card gone from their deck at the beginning of your fifth turn. If you cast traumatize your only going to get another 12 cards which is basically an archive trap for its full paid price.

Traumatize is a nifty card, but for the rest of your deck its slow enough that its diminishing returns will outweigh the costs of the card.

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Posted 30 March 2010 at 23:27 as a comment on Mill (Comments Please)

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Alright, fine. You're going to need some form of removal because your fear causer costs six. as well as a way to deal with mass removal. A maelstrom pulse would kill your deck flat out as would old fashioned engineered plague. Perhaps consider cards that can transmute into the thrumming stone to increase your chances of effectively drawing it.

If you're going to be a one tricky pony, you might as well trick the pony out.

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Posted 29 March 2010 at 22:25 as a comment on RaTs

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Shame its standard, or I'd have recommended the illusions from the time spiral block. Veiling oddity and krovikan mist in particular are the game ending types of illusion cards.

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Posted 29 March 2010 at 21:16 as a comment on A Dream within a Dream

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*clears throat*

I'm afraid this isn't anything all that new. Only so much you can really Do with relentless rats. I instead challenge you to try to make a deck that involves rats in some way that has more of a strategy to it then "I Make Lots Of Rats"

Perhaps its the fact that one of these kind of decks show up every other week that I'm not as interested in it. And yes I'm aware of the hypocrisy of my profile having something like three milling decks. Nonetheless happy building.

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Posted 29 March 2010 at 21:11 as a comment on RaTs

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I'm running a deck now that can infinitely mill on turn four or thereabouts with a hedron crab, walking atlas, cloudstone curio and freed from the real to break landfall. I've seen decks like this work, but frankly if you're going to rely on mill to win, where you essentially have 53 life to burn instead of 20 its probably best to do so through a combo that does the deed as efficiently as possible.

If all else fails, Tzadek is basically a milling win condition by himself.

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Posted 10 February 2010 at 02:37 as a comment on Reggie MILLer

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I suppose I should clarify that its an infinite landfall combo.

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Posted 05 February 2010 at 14:55 as a comment on Walk On - (Infinite Landfall Combo)

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Muraganda petroglyphs are another good inclusion. Oh and echoing courage. Definitely Echoing Courage.

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Posted 01 February 2010 at 02:46 as a comment on saproling hell

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Yep. The guilt feeder's is one way. There's also the turn two 20/20 indestructible cthul...er, flyer.

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Posted 19 January 2010 at 11:10 as a comment on A malady of the Mind.

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