Try to take out some of the werewolves that don't do anything and double up on the ones that do, also Gruul charm is a very cheap and useful card for werewolf decks that gives you a way to deal with flying. Check out my deck if you want any ideas.http://www.mtgvault.com/soulslicer91/decks/full-moon-assault/
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I hear you there, I proxy most of my lands, I can't really justify spending $5+ per each dual land, shocks are like $10 a piece last time I checked...It's pretty bad when the most costly part of your deck is the mana to run it lol.
That could work too, but right now your ancient ziggurats are the only lands that come into play untapped, that'll really hurt the beginning of your game.
I'd go up to 4 Immerwolf if I were you, Full Moon's Rise and Gruul Charm would help also, check out my werewolf deck if you want ideas.http://www.mtgvault.com/soulslicer91/decks/full-moon-assault/
I would recommend the shock lands instead of the m13 versions, at least then you have the option to put them into play untapped. Also Manaweft Sliver could be a better option than Gemhide if you play against other sliver decks.
Looks like a fun deck, with all the low cost slivers have you thought about adding Virulent Sliver?
Looks a lot better now.
Gruul charm is a really useful card for getting rid of fliers or clearing the way for an attack, you can take a look at my werewolf deck if you want ideas.http://www.mtgvault.com/soulslicer91/decks/full-moon-assault/
No problem, you can look at my deck if you want ideas, it's not standard but runs a similar strategy as yours.http://www.mtgvault.com/soulslicer91/decks/sliver-hive/
Death Baron would give all your zombies +1/+1 and deathtouch for 3 CMC.
Door of Destinies is a really good card and would keep the deck standard.
Good point, I just figured it'd give you a little more leeway with the equipment.
Sorry, didn't see it for some reason lol.
I'd add more of the moxs, you only have 10 cards in the deck that create mana to be able to equip your equipment, otherwise your creatures are useless.
Good point, either way you'd have to lose some cards and double up on others to make the deck a lot more consistent.
Wild pair/doubling chant might help get more slivers for the end game (if there is one).
Too many 1 ofs, try to get rid of some of the ones that don't do much and double up on the beneficial ones. My samurai deck is mono white but you can look at it if you want some ideas.http://www.mtgvault.com/soulslicer91/decks/code-of-the-samurai/
Drop it down to 22 swamps and you'd have a little more consistency and smaller deck. You could also add a few copies of Shadowborn Apostle, it might help get your demons out a little faster. Shadowborn Demon isn't a bad option either, nice etb effect for a decent price.
I thought the legend rule was different than the planeswalker uniqueness rule? I don't think that the legend rule changing affects planeswalkers, at least that was my understanding.
I don't know how much it would help, and it's the wrong color, but raking canopy might help, whenever a creature with flying does attack you it'd deal 4 damage to it.
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