Vanishing Hands

by Spankus on 05 August 2010

Main Deck (60 cards)

Instants (4)


Artifacts (6)



Land (22)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Complete.
made a couple changes.

Deck Tags

  • Discard

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 855 times.

Mana Curve

Mana Symbol Occurrence

005000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vanishing Hands

Screw Mind Shatter, go with Mind Twist... other suggestions... Hymn to Torach, Funeral Charm, Extirpate, Haunting Echoes, Howling Mine (they need a hand to discard from), Dark Ritual, Liliana Vess, Persecute, and Raven's Crime. Oh, an you should beef your lands to about 24-26.

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Posted 05 August 2010 at 15:10

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this has to be the most ignorant comment ive ever read on my decks, the only thing i CAN agree with is mind twist but i find that card to be overpowered.

adding more discard would be futile, adding howling mine when i have 5 cards that rely on your opponent to have ZERO cards is absolutely the most HILLARIOUS suggestion ive ever read, and you need to go shoot yourself for it.

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Posted 05 August 2010 at 15:15

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also telling me to add more land when 84% of the deck is 3 mana or less is hiliarious.

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Posted 05 August 2010 at 15:18

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I didn't realize the greatest player ever was on MTG Vault... thanks so much for proving to everyone you're a douche bag.

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Posted 05 August 2010 at 21:19

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give anyone shitty suggestions and give the deck the lowest rating you can without even bothering to read the cards and youll get the same response, especially when you act arrogantly. if you want to know what i mean about that, read your comment really slowly it might come to you.

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Posted 06 August 2010 at 01:51

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and i mean your first comment.

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Posted 06 August 2010 at 01:52

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Actually i rated this at 5, i could lower it more, but i'm not a total douche. I realized the deck wasn't frickin horrible. I suggested cards, use them or don't. I could care less honestly.
I still think Mind twist should be in there and Hymn to Tourach and Funeral Charm. Those three discard cards are probably the best in the game. If not, damn near it.
I've also found Disrupting Scepter and Scepter of Fugue to lack early on when you need to gain early advantage. I'm not saying you should eliminate all of them, but three seems like too many. Maybe one? Definitely an improvement from Disrupting Scepter because 4 mana to discard one card is lame.
Tear into me more if you need to, I'm just trying to shine light on other things, the whole point of the site; to have people suggest other things, some you may agree with and some you may not, telling someone to shoot themselves because you don't agree is arrogant...

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Posted 06 August 2010 at 11:24

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its arrogant ill agree, but it was warranted by a response and rating that was totally worthless.
as far as the suggestions go, i wont use mind twist cuss i find it overpowered, the other two cards i may end up switching to, and the fugue is there just to hold the advantage.

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Posted 06 August 2010 at 14:41

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I understood the Scepter, i just thought three was too much. I've played with Mire's Toll a few times and I still can't seem to see why it's playable. Don't get me wrong, late game it can be a beast, but most people aren't holding onto many cards by that point, unless it's those annoying blue mages... Either way man, it's a decent deck...

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Posted 06 August 2010 at 18:56

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