Call of the Wild

by Sparkygravity on 30 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

You know how you have all those Big Fatty's that cost a lot and aren't that great? Sure you could build a ramp deck to play them, but is it just too much effort?

Well this deck was conceived to get rid of my unwanted Big Green Fatty's, and it's still serving that purpose today. Rather than use 8-12 small creatures to ramp to play 6-8 large creatures. I just throw in 24 Fatty's and ramp to 4 or 5 mana. I could buy a couple of more Elvish Piper's but meh. too much of a target.

How to Play

turns 1-5 the goal is to play a land every turn. 23 land, 4 Wirewood Guardians, 2 Krosan Tuskers, a Farhaven Elf and a Mul Daya should help you do that. Need a chump blocker? Throw down a crappy morph creature. Don't worry, you'll never unmorph it.

Turns 4+, Do you have a Call of the wild in play? Great use it.
Turns 5+ Do you have a Timesifter in play? Yes? Do they have artifact removal in hand? No. Well that's game 90% of the time.

Deck Tags

  • Green
  • Creature-Based
  • Unconventional

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000063

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Call of the Wild

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