spike67

78 Decks, 40 Comments, 8 Reputation

Around 100 for a modern deck is pretty budget, but if you want to go down about about 50-ish dollars you can cut path of exile for condemn, and drop the emerias for additional plains, and ghost quarter for field of ruin.

Puresteel Paladin and Basilisk Collar are the next 2 most expensive, and needed for the deck.

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Posted 12 April 2018 at 17:53 in reply to #613882 on Infinite Pings

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Lol thinker, check out the updated list, much more competitive, but definitely not budget

http://www.mtgvault.com/spike67/decks/artifact-storm/

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Posted 31 March 2018 at 16:48 in reply to #566016 on Infinite Mill/Damage Turn 3/4

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Thanks for noticing, and the comment. I have literally 3 pages of unpublished deck ideas on this site. All synergy ideas, or works in progress, I really do enjoy brewing up fun decks, and if they're budget it's all the better!

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Posted 29 March 2018 at 08:04 in reply to #613298 on Monumental Minotaurs!

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You can use Glissa Sunseeker as a repeatable artifact destroyer.

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Posted 23 December 2017 at 20:48 as a comment on Budget Land Destruction Combo

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Sorry should have added descriptions and tags before posting this list live :p

The premise off the deck is to have early game disruption with discard and removal, get to midgame to ramp and draw like crazy, into a late game ghost quarter lock.

The Life From the Loam Ravens Crime package is definitely interesting, but I'm looking to get more of a Ghost Quarter lock with the crucible. Which also explains why I have 6 Crucible of World effects in the main. The Ghost Quarters/Field off Ruin can be fetched up with Knight of the Reliquary, or found easier with Courser. And, while Goyf is a super effecient beater for 2, other than smashing people's faces in, he doesn't serve a lot of purpose.

Lilly was in consideration, and I might go down some other discard to add 2 to the main.

With 2 main deck Abrupt Decay and 2 main deck Maelstrom Pulse having dedicated creature removal isn't entirely needed. Against Zoo, Humans, Merfolk, 8-Whack etc... I'll bring in the cheaper early removal of the fatal Push and Path from the sideboard.

The metagame where I'm at is high in control and combo decks, which is why I have 2 Surgical, and 3 Gaddock Teeg in the main. Just gives some extra disruption. If the metagame where you are is high in creature decks the extra push/path main deck definitely makes more sense.

As far as man lands I wanted to keep as few tap lands out of the deck as I could. With playing some other decks I've built with a few having to play a tap land over an untapped land can lose you the game early. And, I wanted to keep as few non forest and plains lands in the deck as possible. Once you get a knight and gitrog on the field at the same time you'll very quickly realize even 24 lands almost seems like too few for the deck. I do always have a soft spot for Shambling Vent though, I'm an Orzhov kinda guy at heart.

Hope that helps explain things a bit.

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Posted 21 December 2017 at 20:41 in reply to #609978 on Gitrog Land Control

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I was going to suggest Manamorphose as well, as draw, mana fixing/accelerating. I'd also do Chain Lightning over one of your other burn spells. It's just more mana efficient.

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Posted 10 December 2017 at 22:40 as a comment on Izzet Spell Clone

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If you want to make this modern legal, you can put in Boros Reckoner, over Mogg Maniac, and Pariah over Guilty Conscience. Love the deck idea though.

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Posted 08 December 2017 at 23:11 as a comment on Repent for Your Sins

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That is a cool card, unfortunately Monument and Banner say 'whenever a creature is cast' otherwise I'd definitely try to find some room for it. There's also a legendary minotaur, so if that came into play I couldn't clone it anyways.

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Posted 06 December 2017 at 18:43 in reply to #609414 on Monumental Minotaurs!

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Haha! If only it were modern legal!

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Posted 05 December 2017 at 22:15 in reply to #609369 on Monumental Minotaurs!

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I do like most of those, and even thought about adding a few to the deck, but the main thing is to keep mana cost to a minimum. The reason for all of the 4 of creatures is because with a monument and a Ragemonger on the field their casting cost is reduced to 0. I'd have to add a card like heartless summoning to make that work, but as minotaurs are very strong to begin with, I didn't want to lose out on even more power curve.

The only 2 that aren't 100% free are Kragma, and Rageblood, but as lords their effects on the rest of the creatures are to powerful to pass up. And, if you get an additional Ragemonger on the field Rageblood's casting cost does go to 0 anyways.

The other consideration was splitting it 2 of Hazoret's monument, and 2 of Bontu's monument, [reduces black creatures cost by 1, and drains for 1 whenever a creature ETB] which, would give another win condition and open the door to a few more 0 casting cost mino's

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Posted 05 December 2017 at 22:15 in reply to #609381 on Monumental Minotaurs!

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The reason I'm using Unclaimed Territory over Ancient Ziggurat is because Unclaimed Territory can still tap for colorless to help cast my artifacts. It also helps keep the deck more budget friendly :)

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Posted 05 December 2017 at 19:01 in reply to #609369 on Monumental Minotaurs!

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Realistically you don't need the turn 1 win. It's kind of like a boggles draw where as long as you have a land a a creature it's a snap keep. That being said any hand with more than 3 lands should get mulliganed. It's still a very explosive combo even without drawing the exact turn 1 win.

Also, you can bring inn the Apostles Blessing from the sideboard if you're getting heavy removal.

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Posted 05 December 2017 at 15:44 in reply to #609292 on Blistering Rage (Turn 1 win! )

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I agree with the natural state over the Tel-Jilad, just to save on the mana cost. As far as finishers World Breaker is a sweet synergistic fatty to crush your opponents with. I like the deck idea. Steel Sabatoge might also be a good sideboard card

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Posted 03 December 2017 at 00:14 as a comment on Land Shaper

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I always liked Vexing Devil in these decks for 1 red you either do 4 damage or get a 4/3 seems pretty good to me.

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Posted 30 November 2017 at 16:03 as a comment on Burn

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Essence Warden in the side plus Plunge into Darkness in the main can both give you infinite life as well. Just felt these other changes offered a bit more utility

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Posted 29 November 2017 at 11:34 in reply to #609088 on Fast Saprolings

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Deck list, description and details have been updated to include new tactics.

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Posted 29 November 2017 at 08:30 as a comment on Fast Saprolings

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Reading is important lol

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Posted 29 November 2017 at 05:44 in reply to #609088 on Fast Saprolings

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Darksteel Relic is also a nice 0 cost artifact for titan fodder.

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Posted 28 November 2017 at 08:25 in reply to #609042 on Slag Titan...Help

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Fatal Push, Lightning Bolt, Terminate, and Dreadbore are other good removal options in your colors. Extra removal never hurts.

The mana base seems a bit sketchy as well. Your black sources, although I understand your plan is not too hard cast the titans, are rather low. I'm not sure what kind of budget you're working on, but with all these artifacts rolling around Mox Opal, Glimmervoid, Academy Ruins, and Inventors Fair all seem like good utility mana sources for this deck. Also, maybe a few 0 cost artifact creatures might help your cause. A few Memnites and Ornithopters wouldn't hurt. You might also want to consider some Welding Jars to fight against artifact hate.

Hope this helps.

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Posted 27 November 2017 at 19:27 as a comment on Slag Titan...Help

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Hello!
While I like Delver I find that he gets a lot of hate while playing him lol So, in most of my decks I've switched him out with either Stormchaser Mage or Curious Homunculus. I do love Prowess triggers. Plus flipping Homunculus should be no problem with 28 Instant/Sorcery spells. You can play him for a guaranteed flip instead of gambling (albeit a slight risk) with the Delver.

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Posted 17 September 2016 at 08:09 as a comment on RU Modern Aggro/Control Value

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