Spudvadar

86 Decks, 143 Comments, 8 Reputation

Sideboard the gatekeepers, max out the pulse trackers, take out 1 go for the throat for another captivating vampire and take out the piranha marshes for more verdant catacombs. Take an arc trail out of the sideboard (Only allowed 4 of a card between mb and sb) and make room for mark of mutinys (Beats valakut, the weak match up).

Then it should be faster and more consistent :)

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Posted 04 July 2011 at 16:20 as a comment on R/B Vampires

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1. Necropotence
2. Force of Will
3. Dragonstorm
4. Mental Misstep
5. Aether Vial

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Posted 03 July 2011 at 13:40 as a comment on Top 100 Cards

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Why not add wormcoil engine and avenger of zendikar? :P

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Posted 20 June 2011 at 11:40 as a comment on Birthing Pod (Box of goodies)

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You're only allowed 1 copy of brainstorm in vintage? You're allowed 4 in Legacy...?

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Posted 18 June 2011 at 17:49 in reply to #172792 on Kraken Down

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Moar Brainstorm! :)

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Posted 18 June 2011 at 17:25 as a comment on Kraken Down

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I totally missed the spheres for some reason. (Yes I'm an idiot.)
The thing about slagstorm is that theres nothing with 3 toughness to kill. Only often played card I can think of is emeria angel. Everything else is killed by pyroclasm or not by by any of them.
Did you consider chalice? With proliferate its one hell of a Karn ramp!

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Posted 18 June 2011 at 17:23 as a comment on ValaKoRn Control (Standard)

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Slagstorm for pyroclasm. Why revoke existence? You have no white sources... :/
I would add phyrexian metamorph. Another artifact and can copy bigger creatures or caw blade swords.

How is the x2 Karn working out?

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Posted 18 June 2011 at 13:38 as a comment on ValaKoRn Control (Standard)

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I would take out 1 tombstalker for 1 jace anyway. If you wanted to run two take out daze(?)

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Posted 05 June 2011 at 23:36 in reply to #167876 on UBg Tempo

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I would take out llanowar for birds of paradise and psychosis crawler for oracle of mul daya

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Posted 05 June 2011 at 23:34 as a comment on jin 'n' juice

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Jace helps manipulate your library, bounce their creatures and fateseal the game. Also a win con but not in this deck

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Posted 01 June 2011 at 22:18 as a comment on UBg Tempo

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Holy balls! I've never seen Songs of the damned before... :O

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Posted 01 June 2011 at 22:15 as a comment on Obey!

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I think world at war would be awesome in this. Also teetering peaks and smoldering spires if you can fit them in the mana base

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Posted 01 June 2011 at 21:35 as a comment on Turn 2 win infect

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I could have splashed blue for jace but... meh

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Posted 30 May 2011 at 16:28 as a comment on W/G Frog

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Maybe put in 2 tombstalker and 1 jace to stop dark confidant kicking your face?

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Posted 29 May 2011 at 13:30 as a comment on UBg Tempo

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Thanks man. Shame this was as close as I could get it. I might try frogs. It'll probably use squadron hawk! :P

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Posted 29 May 2011 at 13:21 as a comment on W/B Monarch

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Did you consider torpor orb?

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Posted 28 May 2011 at 12:39 as a comment on UBg Tempo

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Drove of elves is so beast! :P
Maybe turntimber ranger?

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Posted 27 May 2011 at 13:49 as a comment on Llanowar Lupines

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Nice deck you got there. Would be a ssssssshame if anything happened to it... :P

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Posted 23 May 2011 at 22:21 as a comment on Oath of Emrakul

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I made it work too! :P
http://www.mtgvault.com/ViewDeck.aspx?DeckID=184699

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Posted 20 May 2011 at 22:50 as a comment on skin-graft

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@Muninn Wrong

Rule 112.6h
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/141a&page=4

"This new addition to the list of rules explaining where abilities work says that if an object has an ability that says counters can't be placed on it, that ability functions while the object is entering the battlefield. "Placed" carries double duty, meaning adding counters while an object is on the battlefield and also having an object entering the battlefield with counters."

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Posted 20 May 2011 at 22:45 as a comment on G/W Beat

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