Mishra's Modular

by spyfellow on 25 February 2013

Main Deck (60 cards)

Sideboard (18 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

*** BUILT ***

- Deck Concept -
Build huge Indestructible Arcbound creatures.

- Note -
This deck is built 2 different ways, the other is here : http://www.mtgvault.com/spyfellow/decks/mishras-stations

The sideboard contains the cards that are removed/replaced when creating this version of the deck.

How to Play

- Deck Tips -
Use Goblin Welder to speed up the Arcbound building or draw cards by "welding" Ichor Wellspring's in and out of the graveyard.

Use Goblin Welder and the Modular ability to transfer the +1/+1 counters to other artifact creatures.

You can even do this even after you play Darksteel Forge, since Goblin Welder does not "destroy" the artifacts.

With the counters on Triskelion you can deal direct damage to creatures or players by removing the +1/+1 counters.

Fabricate can search for any artifact or an artifact land.

Deck Tags

  • Artifact
  • Affinity
  • Vintage
  • Aggro

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,935 times.

Mana Curve

Mana Symbol Occurrence

012260

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mishra's Modular

since it seems like color is pretty unimportant you may want to try a Corpsejack Menace or a doubling season to make the modular creatures come into play with 2x the counters. also seems like the slith would be pretty important (which you have sideboarded) as a creature to get out there in the first few turns that could get much bigger eventually. but that's just me. if you end up splashing green you could also add in more graft creatures or even the land that has graft (llanowar reborn i think).

1
Posted 29 April 2013 at 23:32

Permalink

Fair points on adding green.

I didnt include the Slith because often my opponent has a 1 cmc creature to play. So I went with the Stinger, which has flying.

0
Posted 30 April 2013 at 00:49

Permalink

I could see how that might make sense and obviously it's something that probably shows up in play testing. I would think though that including both would be beneficial, but that is just my play style coming through lol.

0
Posted 30 April 2013 at 01:27

Permalink

This deck hits hard

0
Posted 17 December 2013 at 05:11

Permalink