Boring red (Shame it works)

by steline on 15 June 2013

Main Deck (60 cards)

Sorceries (4)


Instants (8)


Enchantments (3)


Land (21)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Stefan

Deck at a Glance

Social Stats

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This deck has been viewed 712 times.

Mana Curve

Mana Symbol Occurrence

004470

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boring red (Shame it works)

Take out Skullcrack for Curse of Stalked Prey and Take out Rakdos Cackler (it sucks--I don't know why everyone uses him ahha). Use tormented soul for unblockable damage instead and combined with Curse to increase it's power each turn. Let alone any other creature (stromkirk or hellrider) that gets through (madcap) would also be getting stronger and stronger.
Your welcome :)

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Posted 20 June 2013 at 18:09

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To keep it mono, tormented would be a no no, but i agree about cackler, looks bad, and annoys me. I would possibly plump for the red denizen though. He works nicely on turn 2 if you can play two out with him, letting him hit for three. Currently playing him in a krenko /hellraiser deck, which works very nicely if loyalist is on the board to give trample.
Whilst I do love stalked prey, the prevent life gain i find helps if they wipe you, plus you then get the burn for ending the game. Definite sideboarder though.

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Posted 21 June 2013 at 16:15

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Very true, however I would be putting the prevent life gain of skullcrack in sideboard myself--just personal preference since otherwise it's just a bump in the night for 2 (vexing would be more useful to me) . By the way, two things (one is suggestion other a question). First the question: Since hellrider deals 1 damage for EACH attacking creature if stalked prey is out would he get 1 damage (resulting in +1/+1) for each other attacking creature plus if he deals damage normally OR would he combine all the 1 damages to a single large amount of damage at once? (Is each 1 damage calculated individually or combined?) Because if it is individual he could gain SO many counters with stalked prey out :0 #2 I noticed you have lightning mauler... Maybe find a replacement? All your other creatures already have haste.. only things you would give haste to would be stormkirk? cackler? The turn one drops, lol. You don't have much big hitters here either other than hellrider.. Perhaps Bloodfray Giant (also great with prey) or stonewright to enhance the firststrike/trample from loyalist...

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Posted 21 June 2013 at 17:59

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The stalked prey is when combat damage is done, hellrider damage from ability is non combat damage. I agree on the maulers, but it does help with the ones who don't have haste later on for that last bit of damage. We have had a win at fnm with a change of the deck to use foundry street denizen with Krenko. Very nice when krenko sends out the tokens, denizens pumps up and loyalist gives trampl.

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Posted 22 June 2013 at 00:06

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I'd say replace two skull crack with two exava blood witch. She's great with unleashed creatures. All those hasty shenanigans.

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Posted 21 June 2013 at 10:57

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But Rakdos Cackler is only unleash here? And it's a turn 1, why give it haste if it's out much before exava

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Posted 21 June 2013 at 18:02

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Valid. If you wanted to add black, you could use spike jester instead of legion loyalist and Dreadbore instead of skullcrack.

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Posted 22 June 2013 at 08:33

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