Make Some Wicked Stuff

by steve_thedouche on 06 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

All about getting the almighty Emrakul out into play, and have heaps of ways to do it:
#1 Get a huge amount of walls out, boost my mana heaps with the Overgrown battlement, and also use the Chalice to boost more so if need be
#2 Summoning Trap; whether or not someone counters one of my creature spells, it's still a cheaper option to getting Emrakul out into play
#3 Hypergenesis... Pretty much a fool-proof way of getting it out provided I have one in my hand

once Emrajul is out, it's hopefully close enough to being game over for the opponent

Deck Tags

  • Stompy

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 970 times.

Mana Curve

Mana Symbol Occurrence

000028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Make Some Wicked Stuff

Nice concept.

0
Posted 22 April 2011 at 06:13

Permalink

Works pretty well so far... I can get the Emrakul out insanely fast (usually with Hypergenisis or mana boost with Summoning Trap)... And if the opponent can somehow actually counter it i can just make another within a few turns.

So far only really loses to decks that can get around the defenders and kill me before the big fella comes out

0
Posted 22 April 2011 at 10:41

Permalink