Humanity, #$@% Yeah!

by stnyhan on 14 February 2017

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is your basic synergy deck. It uses swarm tactics and indirect damage to win the game


How to Play

Main Characters
Champion of the Parish - 1W, gets bigger with every human that enters the battlefield. A long term threat that can be attacking from turn 2

Unruly Mob - 1w, gets bigger whenever something you control dies

Goldnight Commander - 3w, boosts creatures you control until end of turn when a creature enters the battlefield under your control.

Supporting Cast:
Imposing sovereign - 1ww, opponent's creatures enter tapped. Gives you some leeway against faster decks.

Kessig Malcontents - 2r, deals damage = to # of humans in to a target. He's a second main phase drop.

Enchantments
Vigilante Justice - 3r, deals 1 damage for every human entering play. This will work well with spells that summon human tokens

Cathcar's Crusade - 3ww puts counters on all your creatures whenever a creature you control enters play. Thatcher Revolt will let you add +3/+3 to all your creatures if this is in play.

Sorceries
Thatcher Revolt - 2r, you get 3 human tokens with haste, that get sacrificed at the end of the turn. This will let you boost Champion of the Parish, and Unruly Mob, and becomes ridiculous with Goldnight Commander, Cathcar's Crusade and Vigilate Justice in play. You want to play Kessig Malcontents during your second main phase, before sacrificing your tokens.

Gather the towns folk - 1w, get 2 human tokens. Works pretty much the same as Thatcher Revolt.

Instants
Shock - r, 2 damage where you need it the most

Immolating Glare 1w, Exile target attacker.

Deck Tags

  • Human
  • Tribal
  • Token
  • Synergy

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

2800140

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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