The Obligatory Merfolk Deck

by stnyhan on 19 April 2017

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This deck takes advantage of merfolk synergies to flood the battlefield with creatures that get stronger with each card played; as well as abusing typical blue strategies of cancelling opponent's spells and returning cards to their hands.

How to Play

Main Cast:
Lord of Atlantis: boosts merfolk and gives islandwalk

Master of the Pearl Trident: boosts merfolk and gives islandwalk

Merfolk Sovereign: boosts merfolk, taps to make one merfolk unblockable

Coralhealm Commander: Levels up, so you can play him cheap then build as needed. Boosts merfolk, and provides a medium strength flyer for attacking and blocking

Supporting Cast:
Harbinger of the Tides: Returns opponents's creatures to their hand, has flash, so you can remove scarier attackers.

Scroll Thief: Has toughness of 3, good for blocking, lets you draw a card when attacks are successful.

Instants:
Vapor Snag: Removes attackers or blockers, and damages opponents

Unsubstantiate: EXTREMELY veristitle. Can be used to return creatures or spells to their owner's hand. You can use it like unsummon, but it will work on enchantments and artifacts as well as creatures. You can use it as a cancel spell by making a player pick a card up off the stack.

Negate: cancels non creature spells

Counterspell: cancels spells

Sorceries:
Foresee: Great for hand management. Lets you scry 4 then draw 2

Enchantments:
Spreading Seas: Land hate, and works with islandwalk to make your merfolk unblockable.

Deck Tags

  • Merfolk
  • Control
  • Mono Blue

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

060000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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