UW Enchantments

by Swamplord99 on 04 November 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (6)

Instants (3)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just a fun random deck that I made
It's standard

How to Play

Play your lands, play your removal enchantments, last until a sigil can come out and boom angels everywhere

Deck Tags

  • Fun
  • Standard
  • Enchantment
  • Azorius

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,955 times.

Mana Curve

Mana Symbol Occurrence

418000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for UW Enchantments

mangojean22 has deleted this comment.

Posted 15 November 2015 at 22:37

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Ephara, God of the Polis. The Magemarks only refer to creatures that are enchanted, so unfortunately, not much use here. Ethereal Armor gives enchanted creature +1/+1 for each enchantment you control, + first strike; Helm of the Gods gives equipped creature +1/+1 for each enchantment you control. Sphere of Safety interacts w/ enchantments, but doesn't come out 'til T5. Might be worth splashing B for Underworld Coinsmith, providing the mana-base supports getting it out early (ie, pretty big splash...at that point, I'd be looking at B enchantments &/or enchantment creatures, too). I'm unfamiliar w/ the B destroy-all-non-enchantment-creatures card, but if you did add B, that would obviously be good w/ Starfield (though not so much w/ Sigil). My thought is that if a deck requires specific things to happen on specific turns, you either need a god hand, or you're dead...being able to roll w/ the punches (or deal them yourself) is key. But Sphinx's Tutelage alone could turn the trick. +1 for thorough-called-random, & fun. :)

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Posted 15 November 2015 at 23:06

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mangojean22 has deleted this comment.

Posted 16 November 2015 at 01:04

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mangojean22 has deleted this comment.

Posted 16 November 2015 at 01:05

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Found it; that in itself seems worth running B for. And G.A. Aug performs really well in my (casual) WU deck. Most of this deck is just W, but 1 less mana could make all the difference in the world...after T4.

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Posted 16 November 2015 at 01:47

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Can you guys help me smooth out this mana curve? I don't want that many 5cmc stuff

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Posted 28 November 2015 at 20:14

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Does it matter that the deck's no longer Standard? Or do you also want to change it so that it's Standard again?

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Posted 29 November 2015 at 01:08

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this deck is standard...

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Posted 29 November 2015 at 17:34

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Sorry, whenever I see Starfield, I think Theros block. Busy right now, but I'll come back & take a look again later.

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Posted 30 November 2015 at 02:17

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So, the problem I have w/ Starfield (& the reason, I assume, I always associate it w/ Theros block) is that to me, Theros block is where it belonged. Starfield will make itself & Sigil 5/5 creatures; other than that, you're only getting 2/2's & 3/3's (which will also be easier to remove, since you're adding the creature type). The problem I have w/ Sigil (such problems this person has!) is that it requires you to play enchantment heavy, a significant limitation when you're trying to control the board 'til you can make your own big moves. I would personally cut Planar Outburst, Ugin's Insight, Quarantine Field, & Starfield altogether, & run cheaper draw & more cheap control, possibly upping Sigil to x4. Awaken is in your colors, so that might be a thing, particularly w/ Halimar Tidecaller...the latter's only 3cmc, & there's plenty of spells w/ awaken for 1-3, so you'd lower your curve significantly. Don't know if any of this helps, but it's just some thoughts I had...good luck w/ your deck, whatever course you ultimately choose to pursue. :D

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Posted 30 November 2015 at 07:28

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*2 other cheap, controlly enchantments: Tightening Coils, Claustrophobia.

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Posted 30 November 2015 at 07:35

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Hm. Should I keep mill in(tutalage, blighted cat, monastery siege)? I want to go more on the sigil theme. Maybe 4x auramancer maindeck? Add some citadel siege, dampening pulse? I'm thinking one starfield for return to battlefield value. I don't know though

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Posted 30 November 2015 at 08:54

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All good ideas. I just always tend to see WU from more of a control perspective, & Tutelage can be a real house, w/ no other mill whatsoever. I would be careful of putting too many things in the 4-drop slot, though.

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Posted 30 November 2015 at 09:19

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I'm going to be that guy, cause nobody else was that guy.

I would upgrade your land into the battle lands over the cove and the fetch lands over the wilds.

also myth realised is perfect for your deck.

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Posted 30 November 2015 at 16:10

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Lol I had to google "battle lands" because we call them "tango lands" here. But speaking for myself, when a deck is tagged as "budget", "cheap", or some such, I never suggest more than minimal upgrades to it's mana base, which this deck already has. Good catch on Myth Realized, it really is pretty much ideal.

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Posted 30 November 2015 at 16:19

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