Damage prevention deck

by swashbuckle on 17 November 2015

Main Deck (70 cards)

Sideboard (4 cards)

Instants (4)

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Deck Description

Basically the whole idea of this deck is that it uses pretty much only instant, sorcery, artifacts and enchantment cards to do a variety of things such as preventing all combat damage, making the player hexproof tapping creatures and making them not untap, and even gaining life+ shuffling your graveyard back into your library meaning you can use all the instant/sorcery cards again and again!! The the only creatures in this deck are azor's elecutors, vorell the hull clade, elite arcanist and 4 wall defenders. First of all the elcutors give you counters at each upkeep and if you have 5 or more you win! So this basically is a deck involving easy ways to win with the elecutors. Vorell will enable you to gain counters faster(double to be exact) and elite arcanist will copy all the good instant cards!

How to Play

prevent as much combat damage the opponent may deal and send the creatures back the their hand and if you can't do that try to tap as many permanent's as possible or reduce their attack power. If there aren't many creatures on the field and they don't deal much damage at all then save the combat damage preventing cards for later. Especially if you can use the elixir of immortality card to gain the life back! Or you could simply use the card and then use the elixir to shuffle it back and get the life! Either one can be good! Then simply use azor's elecutors and prevent more combat damage and keep countering things whilst at the same time gaining counters and life. And don't forget to use the vorell of the hull clades ability meaning that you can put double the counters on the elecutors! If you have elite arcanist you should exile a good instant spell, for example one that can easily prevent any combat damage such as fog or one that can keep tapping the creatures or permanent's that may deal damage to you. Basically just try not to get any damage from any source dealt to you and you will win the game in no time! If that isn't working there is an Otherworld atlas card that can make players overtime draw loads of cards that could make them go down to no cards meaning they lose. Be sure to use Witchbane orb because that will ensure that you can't be killed by direct damage cards.

Deck Tags

  • Direct Damage
  • Combat Damage
  • azor's elecutors
  • Vorel

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

8240021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Damage prevention deck

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