Super Mill!

by Sythe on 23 April 2010

Main Deck (60 cards)

Creatures (12)


Sorceries (8)

Instants (16)


Artifacts (4)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I know this deck will soon cycle out soon, but just for kicks I want to see what it can do.

What I plan to do with this deck is to stop attackers from killing my hedron craps to slightly mill down each time. My major combo is Traumatize then next turn pull out a Keening Stone and wipe them clean of their decks. The rest is for the average mill which is quick but the Traumatize+Keening Stone combo would work best.

Deck Tags

  • Discard

Deck at a Glance

Social Stats

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This deck has been viewed 2,431 times.

Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Super Mill!

Salient has deleted this comment.

Posted 23 April 2010 at 21:42

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This deck could really use a Jace, the Mind Sculptor or two... and there's probably no point in having four Traumatize, it wrecks your mana curve. Maybe substitute two Jace for two of those Traumatizes...

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Posted 23 April 2010 at 21:43

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I thought about putting Jace in but then I thought of him being to much of a target so I went with 4 Traumatizes for a better chance of the ultra combo. But I suppose I could swap out 2 for 2

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Posted 23 April 2010 at 21:52

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Looks good...I'd be tempted to add Twincast for even more trauma to the enemy. Jace the Mind Sculptor would also be good, I agree.

Comment on my deck?:
http://mtgvault.com/ViewDeck.aspx?DeckID=50032

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Posted 23 April 2010 at 23:54

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ur defense is slow, next to nonexistent '3 and 5 mana wall???' Add black for some more punch and some of the best mill cards,

shame though mill will stop seeing play..

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Posted 24 April 2010 at 03:43

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Mill is already dead. Any mythic eldrazi will counter this.. I did it at my last FNM.

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Posted 24 April 2010 at 06:11

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I would think it would be slightly easier to whip out spells then to whip out eldrazi

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Posted 24 April 2010 at 08:00

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I think he's referring to the fact that each of the three titans has that "goes to the graveyard from anywhere, shuffle graveyard into library" ability which really hoses mill even if they have just one in the deck (and don't get unlucky and draw it).

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Posted 24 April 2010 at 13:37

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Maybe then mix in some white for path and use it on em? along with some other remove from game effects?

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Posted 24 April 2010 at 18:18

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oh also.... if I make them discard most/all of their deck, they probably wont have enough lands/mana for summoning the super angry's up?

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Posted 24 April 2010 at 18:20

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I think you're missing the point here. Goes to the graveyard from ANYWHERE. If you hit them with a Traumatize and their titan is in that mill pile, after Traumatize resolves, the trigger to shuffle the graveyard back into the library goes on the stack. At this point, you have a small window to exile the graveyard before the trigger resolves, i.e. tap 1 and exile Relic of Progenitus in response, targeting their graveyard.

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Posted 24 April 2010 at 22:55

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eh if you can..exile them with sadistic sacrament or thought hemmorage or something make a deck with those as a sideboard at least so you can exile those eldrazi ahead of time..i would like to make a mil deck like that still trying to get the thought hemmorages and sadistic sacraments or h/e you spell it :P

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Posted 30 April 2010 at 02:23

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yea, dealing with eldrazi is my main problem, but most decks I have seen are level up and control, not much eldrazi. guess they aren't as cracked up to be after all.

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Posted 30 April 2010 at 12:46

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