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Play Stuffy Doll and Guilty conscience togather to inf dmg combo to win.
Use cards like the spirit guides to ramp how fast u can play stuff and seething song to really get him out quick. using counters and well timed Ormis chants and Silence {works great on isochron} to delay your opponent till u can get stuffy and guilty to win the game. {yes it is possible to play stuffy on the first turn although not the easiest hand to draw; 2 spirit guides, seethings, stuffy doll, 1 land, BUT DOABLE} the side board is loaded with plenty of tools to work around removing or just countering outright the threats. this deck plays and feels more like a blue deck than a red?white deck, and feels real fun to discard a simian spirit guide to play a red elemental blast to counter a force of will to save my guilty conscience to win the game
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NOTE: Set by owner when deck was made.