add gravity well, then nothing can attack you, and sigil of the empty throne to get lots of angel tokens
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the mana cost of your enchantments doesn't really matter once enduring ideal is out. also, consider adding Emrakul or one of the other mythic eldrazi to protect you from milling cause at this point, a fast mill deck would destroy this
add some draw cards like font of mythos to speed up neverending torment
what about stuff like Gather Specimens and the like? your opponent can still take control of your uncounterable creatures and you would benefit from adding something to get rid of enchantments
the official rules don't say that affinity can't reduce the cost to zero, so I'd assume that it can
you may be right I'll look into that
if you could find some way to play maelstrom archangel this deck would probably work really well, if you could find a way to play the enchantment dream hall that would work really well
its not really worth adding a color for just one card
why no esper stormblade?
making the switch of haunting echos for sadistic sacrament is probably a good idea and replace traumatize with archive trap, its more effective for the cost because the only way traumatize is effective is if you don't play any other mill cards before it and it isn't an effective win condition because it gets weaker as the game goes on
keening stone is useless once their graveyard is exiled
true, ill swap it for the hedron crab
essence scatter doesn't work on emrakul and friends and if those get milled it can loose you the game. add something that will exile your opponent's graveyard
i use it for scarecrow effects because that gives me creatures of whatever color will boost the scarecrows i'm using at the time, like for watchwing scarecrow, i'd chose white for parinter's servant to give it vigilance or blue for flying
if youre going to keep the black, add diabolic tutor to fetch a card you need
I think it registers the mythic eldrazi as 1 it does this all the time
yeah I didn't think of that I'll cut back on elvish pipers and add khalni heart
get rid of traumatize, it is in no way worth its effect. maybe add cast through time instead to give all your spells rebound and get glimpse the unthinkable
cancel or deprive for more control and i don't know that 6 creatures will be enough
didn't notice that, I'll add some more multicolor lands
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