tbw1057

464 Decks, 291 Comments, 9 Reputation

souls might might be a good idea

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Posted 22 July 2010 at 22:56 as a comment on Wait what?

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the painter servant grindstone combo doesn't kill your opponent until their next draw step unless you have a spell that forces them to draw before that

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Posted 21 July 2010 at 15:10 in reply to #74165 on Turn Two Win

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=78225 $
been playing for 5 years or so. want this to stay type 2. deck name is Anti Mythic and i need help making it more efficient and seeing what cards can come out or be replaced to make it more efficient

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Posted 21 July 2010 at 14:52 as a comment on *ADVERTISE UR DECK ltd

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sunflare shaman would work really well in here, after you've been attacking with elementals and sacrificing them at the end of turn, you could easily kill your opponent using sunflare lord of extiction would also be a good card here

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Posted 21 July 2010 at 14:45 as a comment on instant elementals

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i think liliana is fine in a mill deck, but I don't think that traumatize is really worth its cost. usually the most it mills is 24 and that is only if you have not milled anything else. replace it with archive trap, that is far more efficient

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Posted 16 July 2010 at 00:56 as a comment on Mill!

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pyromancer's ascension may be good in this

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Posted 16 July 2010 at 00:27 as a comment on PERFECT Burn Mono Red

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traumatize isn't really as good of a card as it seems. late in the game it isn't worth the mana you spend on it. take that out for more control or something to take care of eldrazi

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Posted 14 July 2010 at 09:48 as a comment on mill mono blue

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what is the point of putting nissa and tezzeret in this deck? you barely have any artifacts and you have no elves so neither of them really help you. instead, add more of some of the other planeswalkers

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Posted 13 July 2010 at 23:19 as a comment on Wall of the Planeswalkers

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the idea is that the eldrazi shuffle ins don't matter because they still loose the life from bloodchief ascension when they are milled. if bloodchief ascension has three counters on it, attacking with nemesis of reason wins the game. the point is not to mill them but to use mill effects to activate bloodchief ascension. other effects that trigger when something is put into a graveyard from anywhere are the effects I'm looking for. i'm not planning on making this solely a mill deck, i've made plenty of those, I want to try a different way to win with mill

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Posted 13 July 2010 at 16:23 as a comment on Life Mill

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i see what you mean, but it would be great to power up all those creature tokens that will get put into play

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Posted 12 July 2010 at 02:51 in reply to #72737 on Deck challenge: green elemental

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good idea

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Posted 10 July 2010 at 11:29 in reply to #73032 on Manipulating +1/+1 Counters

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great ideas, thanks. i see what you mean about the serra angels

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Posted 09 July 2010 at 01:34 in reply to #72842 on Exalted Angels

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the thing is that if i take those creatures out, i'm vulnerable to attack. other than the changes i mentioned above, i don't plan to do anything differently. Also, I don't want felidar sovereign to be my only win condition, though if i can get some transcendent masters i'd put those in instead of the serra angels. i also plan to replace the lifelinks w/ more luminous wakes, which do work on top of lifelink

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Posted 08 July 2010 at 00:34 in reply to #72768 on Life Gain

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oran-reif, the vastwood would work well here

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Posted 07 July 2010 at 13:58 as a comment on Deck challenge: green elemental

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sideboard ravenous trap to counter mythic eldrazi shuffle-ins

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Posted 06 July 2010 at 18:51 as a comment on Jace Beleren Mill Deck

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ravenous trap works better to counter eldrazi shuffle-ins than bojuka bog

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Posted 06 July 2010 at 18:46 as a comment on milling is fun

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looks like a good idea, but i like the invokers, they can be used with joraga treespeaker to produce mana as well as power up my elves, and by the time beastmaster ascension is useful, i have already dealt enough damage that it doesn't really help

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Posted 05 July 2010 at 13:03 in reply to #72486 on Elvish Mana

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something to exile graveyards like relic of progenitus, leyline of the void or ravenous trap

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Posted 03 July 2010 at 12:42 as a comment on Nothin' but Mill

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training ground is a good idea, and the tapping is what narcolepsy is for

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Posted 30 June 2010 at 23:38 in reply to #72038 on Playing Alone

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planeswalker's abilities work through loyalty counters. he starts with 4 of these on him. then I use his plus two ability adding 2 loyalty counters but through doubling season, it adds 4 instead. then I use gilder bairn's ability and because of doubling season, it adds 16 counters instead of 8. then each turn I can use his ability as long as I can still add counters with gilder bairn, thus I control my opponent's turn every time

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Posted 30 June 2010 at 15:04 in reply to #71966 on Playing Alone

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