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bounce and counters to control then chip away with creatures. main combo is reality strobe and paradox haze
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Nice deck! I like the combo to keep get ride of the suspend counters quickly. While I haven't played this and can't say from experience whether it will play well, I'd imagine it would play pretty well. Maybe a slight overkill on the suspend counter removal, but it's hard to tell. And maybe you should run a counterspell instead of cancel (one less mana, same ability) and a mana leak instead of deprive (I find that possibly forcing my opponent to tap three extra mana is worth the drawback and much more preferable to returning my own land). Again, great deck! Maybe a few more lands to make it a little more playable, can never have too much extra land to cast those interrupts.
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