Mind Portal

by tbw1057 on 31 December 2010

Main Deck (61 cards)

Sideboard (0 cards)

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Deck Description

i built this deck for a tournament i'm going to this weekend and i need a few suggestions on possible improvements.

combos i have in mind:
Prototype portal + mindslaver + 10 mana = infinite control of opponents turn
opponent has a powerful creature + day of judgment + mimic vat = i get that creature
prototype portal + precursor golem = a lot of 3/3 golems
magosi, the waterveil + silence, mindslaver or both = lessening the loss of a turn

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
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This deck has been viewed 620 times.

Mana Curve

Mana Symbol Occurrence

1822000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mind Portal

dont make it suck?

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Posted 31 December 2010 at 04:14

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Ok, this deck seems like it's all over the place and has no where to go but away......

First, you need to choose which color is the main component of this deck, in other words, blue is the higher occurrence so by default it's safe to assume this is what most of your cards color consist of. You have a lot of "1 of's" while it's ok for certain cards and peoples playstyle's, it's also very inconsistent.
-You have the chance of getting your "1" spell countered, not drawing into it, not starting the game with it, the list just goes on and on. If you are going to run something, the minimum should at least be two depending on what it is besides land of course.

- A lot of the cards in your deck so far have atleast two blue mana in their converted mana cost's and you need access to more islands than plains no? The white in this deck really seems more for support than anything and to get rid of problems on the field.

- You don't run many creatures, for blue white control, this is great. The only thing I would definitely change, is the 1 of's here again, either your deck is using more than 1 copy of guard gamazoa, lighthouse chronologist, and student of warfare, or it isn't using them at all. Your better off cutting down on those creatures and throwing in another mimic vat, wurmcoil engine, or mindslaver, adding another day of judgement so you can have atleast the higher chance of drawing it when you need it and that goes for any other 1 of's.

-Plainswalkers, ok plainswalkers are awesome, but in moderation. The gideon jura is really epic because if they are running beatdown with a lot of creatures and no day of judgement gets to your hand, you can use these cards, celestial collanades, along with gideon's ability for everything to attack him on your opponents turn, and swing in with 4/4 flyers for free. I would drop the 4 cost jace, just because control decks need more cards in their hands for more situations than they need to set up a play next turn. You should be able to handle things when their thrown at you and you need cards in your hand in order to do that. He is also cheaper so it's easier to play him. On a side note, you play jace beleren, comes out at 3, use the second ability twice, first ability when he is at one, repeat. Too many people use try to use his first ability only and it ends up putting them at a disadvantage rather than the way you can abuse him. ON A BIGGER SIDE NOTE. When you make gideon jura a 6/6 creature, and he is sent to the graveyard, you can mimic vat gideon jura's on your turn. THATS A 6/6 for three? hell yes.
Take out the other planeswalkers, maybe keep elspeth, never seen a control deck with her though.

-Theme of the deck: ok if your deck them is control, make it control, if it's second tech in is the added turns for free, make that happen more often, add in four magosi's or atleast keep them at two, and throw in another silence so that you get the extra turn more often. You can do a lot with a turn, especially a free one if your opponent didn't drop a land.

-Turn aside? at one? NO. sorry for the harsh opinion, but just no.....

dispels and redirects are pretty good, but what if they have nothing to target with the redirect's since your killed their creatures with day of judgement or countered them with a stoic rebutal, or took control of them with roil elemental? it seems your better of throwing those out and putting in mana leaks.
Two mana to make them pay three? thats three mana that could've gone to a counter spell for something that you had played on your next turn, now you've made them use their three mana, taking away more of their options.

And finally, try try try try not to be all over the place.

-I'll reiterate my statement and make it shorter.
-NO ONE OF's.
-KEEP A THEME.
-THINK ABOUT GAMEPLAN. (Redirect)
-NO ELSPETH, ok maybe..... but that's an ill advised maybe, and a kinda sorta NO maybe....

Good luck at the tournament!
Happy Camping.

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Posted 31 December 2010 at 05:36

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the problem i have is that i'm working with the cards that i already own and i don't have a way of getting more of key cards by sunday. i could cut way back on the white and just splash it in a mostly blue deck but i don't have access to more of the key cards. i could split it and just make a white control or a blue control. either one would be more consistent but i' don't know if that can win. i only have one mana leak and i could add another stoic rebuttal.

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Posted 31 December 2010 at 16:20

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Well just do the best you can! It should be fun to see this actually take top 3 in any tournament. But yes, i would definitely take out the one turn aside and throw in the mana leak instead, more reliable and has more options.

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Posted 31 December 2010 at 18:25

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alright, got another mindslaver, 2 more guard gomazoas, took out mindsculptor and replaced turn aside with mana leak. i'll try to get it more consistent by sunday

1
Posted 31 December 2010 at 19:23

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