Vampire's Nobility

by Terramort on 05 November 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

As of of November 5th, 2011, Vampire's Nobility is legal for standard (Type II) tournament play. The deck is built around constantly attacking the opponent in order to lifelink and increase the power of your vampires. Most of the spell cards are centered around making your vampire's unblockable, doubling your vampire's +1/+1 counters when attacking, and destroying enough of your opponent's creatures so that you may attack.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,112 times.

Mana Curve

Mana Symbol Occurrence

0025240

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire's Nobility

Please, feel free to comment, criticize, praise, or just plain bash. This is not my first vampire deck I've built, but it is the first Standard-legal deck I've built. As you can see, it has one primary focus - attack and power up, while ignoring the loss of my own life. It's meant to be extremely aggressive from the get-go. If anyone has any ideas for the deck, please let me know. (My own biggest flaw with the deck is the the rarity of duel-mana cards. But that's Magic's fault for purposely making it so you HAVE to buy rares to compete with any amount of skill. I don't even own the special land cards yet - I make do with Akoum Refuge and Rakdos Carnarium for now.)

0
Posted 05 November 2011 at 23:23

Permalink

I dislike the lack of creature removal.
Furor of the Bitten for bigger threats and Vampiric Fury for the i gotcha to kill their blockers and game winners.
I run one Act of Treason just in case.
Gruesome Deformity + Inquisitor's Flail = Huge Destruction
I also run 1 Charmbraker Devil to recycle the destruction spells.

0
Posted 06 November 2011 at 02:40

Permalink

Try hideous Visage. Gives all your creatures intimidate untill end of turn.

0
Posted 27 November 2011 at 20:22

Permalink