TezBlackheart

31 Decks, 26 Comments, 2 Reputation

The Main strat is to keep the field clean of threats and then when you see something you want to take, Bring in Chainer and commence the stealing.

Steal to win

0
Posted 15 February 2017 at 23:08 in reply to #595523 on Chainer's Undead Fun

Permalink

I wanna try this deck... More to come.

0
Posted 23 May 2012 at 07:09 as a comment on The Fox and the Wolf

Permalink

This deck is solid and good to create early pressure... The Inkmoth will have to wait a turn before swinging if it just came up, but overall, a great deck idea!

8.9/10

0
Posted 03 May 2012 at 04:55 as a comment on KIA [Kessig Infect Aggro]

Permalink

If Meddling mage enters the field, this deck is ruined... I like it, but you don't have enough control and enough firepower to stop Aggro. Too much time needed to set up for Control to establish dominance. Overall, a great mid-tier deck and great for the table. But, it's still is missing something to cap it off.

0
Posted 03 May 2012 at 03:12 as a comment on Wolf Cry

Permalink

I want to test this deck... I REALLY DO. I like how you have combat pressure in the form of lands and you have flexibility in the mana curve... I want to test this...

0
Posted 03 May 2012 at 03:06 as a comment on Red/White Human-Non Expensive

Permalink

Not bad and all under $10!! I might have to test this deck before I can give my view again.. Great stuff.

0
Posted 03 May 2012 at 02:59 in reply to #245869 on The Good Old Days

Permalink

@ mrboab- Better as the Palladium will get BC out faster and having a lead in the mana race is nothing to sneeze at!

0
Posted 03 May 2012 at 02:56 in reply to #245860 on KIA [Kessig Infect Aggro]

Permalink

Looking at this, you have no answers for Control at all and very little to deal with in Aggro or OSB (Old School Beats).

More kills would be great and I would dare say, since you have Dark Ritual, get Cabal Coffers. It would wonders in a deck like this.

-7x Swamps
+3x Cabal Coffers
+4x Go for the throat or Tragic Slip.

0
Posted 03 May 2012 at 02:53 as a comment on Blood's path

Permalink

Good removal, decently priced, and well thought out... I would like to try this deck against my own....

Good work!!!

0
Posted 01 May 2012 at 03:31 as a comment on Undying Sage

Permalink

I like how you think... Mag might be very interesting to abuse... Definite Sideboard and a possible maindeck if I think changes is need to be made...

0
Posted 01 May 2012 at 02:35 in reply to #246061 on Destruction of Worlds

Permalink

The land is needed to help the tough curve the deck has... Also, I need this to be quick.. Sphinx and unbounds will slow it up a bit... But thanks for the suggestions, I might sideboard both.

0
Posted 01 May 2012 at 02:32 in reply to #246057 on Draw Damage

Permalink

The Treacherous Pit-Dweller will get you into a lot of trouble if it came back.. Consider sideboarding him...

0
Posted 25 April 2012 at 06:24 as a comment on Vexin' zombies

Permalink

Looking good, but here's some suggestions!

-3x Pyreheart Wolf
-4x Young Wolf


+3x Kruin Outlaws
+4x Scorned Villager


-2x Mountains And Forests
+4x Copperline Gorge or Rootbound Crag (Money Permitting. I don't want you to overspend for land.. This is just for flexibility for R/G)

0
Posted 07 April 2012 at 05:39 as a comment on Jungle Fever

Permalink

-4x Forbidden Alchemy

+2x Dream Twist
+2x Increasing Vengeance

0
Posted 07 April 2012 at 05:29 as a comment on The Good Old Days

Permalink

Missing Paladin Il-Vec and Mirran Crusader... Aside from that, Solid Deck!

0
Posted 07 April 2012 at 05:26 as a comment on knights

Permalink

If you can't get control before turn 3, You're doomed in this deck.. Though I like what you're doing here, You just have too much going on and the fact that you need to stall out turns makes for Aggro heavy Standard to ruin your day... Gut Shot can be replaced and add 2x Mental Misstep. You might want to consider getting a Cage, if you know what I mean.

0
Posted 07 April 2012 at 05:20 as a comment on U/W Delv

Permalink

Get rid of the Entrancer and one Coat for training Grounds... It works with the Crypto and Chrono...

0
Posted 07 April 2012 at 05:15 as a comment on A New Meaning of "Creature Control"

Permalink

I see what you're trying to do here, but the Cystbearer is out of place... Get another Myr to add to the acceleration of the deck.. i say Palladium Myr, but that's all up to you...

1
Posted 07 April 2012 at 05:11 as a comment on KIA [Kessig Infect Aggro]

Permalink

Though I love the reaper king in this kind of deck. I wanted to make it quick and painful from the opening turn... Also, I was looking for something under budget for the future.. I'll make another Scarecrow deck with the king in it in the future!

Thanks for the comment.

0
Posted 07 April 2012 at 03:18 in reply to #244865 on Scare the Scarecrow

Permalink

Not at $22 a pop... Legacy and now Modern are abusing that card.... Though it would be great for me, it doesn't work well enough. I don't mind losing land (Terra food). More the better. I need 4 land at the most. 3 just to get the vore out and then 4 to keep the spells pumping... more land=fodder for the ants.

0
Posted 14 March 2012 at 06:38 in reply to #241247 on Destruction of Worlds

Permalink

1-20 of 22 items

1 2 Last