Vampires

by TheDrummingGear on 26 September 2012

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Hey everyone. I thought i would try my hand at a BR Vampire deck. I have played Mono Black Vamps for a while, so I thought, "Hey.. There are all these new Vampires, let's see what they can do." So, this is what I came up with on the spot, I am a Casual player, but I do like to have fun, and provide a challenge, so any advice towards making this deck good I could use. Thanks guys. ^^


(16/10/2012) Wow... This deck has gone through some changes. Nothing to drastic, it kept to its original plan, which was a strong, fast, aggressive BR Vampire deck. I would like to thank everyone who contributed to the completion of this deck, as I do really enjoy playing with it. Thanks a lot guys, I hope you amazing people help out with the next deck I post!! :)

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

25
Likes

This deck has been viewed 22,499 times.

Mana Curve

Mana Symbol Occurrence

0048170

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires

i would add in mark of the vampire and vampire nighthawk, there good cards and they go great with vampire decks and since this looks like an aggro deck also i would add in shrine of burning rage

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Posted 26 September 2012 at 06:55

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and i would swap those doomblades for murders, yes it cost 1 more mana but it kills a creauture of any color, even black

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Posted 26 September 2012 at 06:57

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I originally had Nighthawk in the deck, though I took it out for the Captain's and Olivia. What do you suggest I take out for those cards though, I would like to keep it at 60.

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Posted 26 September 2012 at 06:57

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umm drop sign in blood for shrine of burning rage, then swap doomblade for murder, idk wat to swap out for nighthawk or mark of the vampire tho

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Posted 26 September 2012 at 07:37

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I switched for the shrine. But I'm not sure. I won't know until I run it a few times, if I NEED the nighthawk or the mark of the vampire. I'm going to play test it a few times

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Posted 26 September 2012 at 07:43

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alrite, well the shrine is a must for all ono red aggro decks and it makes a good option for any decks wit any red aggro in it

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Posted 26 September 2012 at 07:45

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I'm going to play test it now. So we will see.

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Posted 26 September 2012 at 07:51

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alrite, well i have a vampire thats a 4/1 with undying, i dnt remember the name so id have to find the card and tell u the name, its red tho it cost like 4-5 mana, im not quit sure how much it cost but i think thts wat it was

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Posted 26 September 2012 at 07:54

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So far, it seems to run pretty well. So I think it might be good for now. Though it is hard to determine for certain just yet.

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Posted 26 September 2012 at 08:39

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well goodluck wit ur deck

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Posted 26 September 2012 at 08:43

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I would run Gatekeeper of Malakir, Vampire Nighthawk and Stromkirk Noble. Anowon The Ruin Sage could be useful, too. Hope it helps, i like the deck overall, pretty fast. Please comment my deck too if have time, http://www.mtgvault.com/ViewDeck.aspx?DeckID=387128

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Posted 26 September 2012 at 14:33

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Any ideas of what I should take out for them? I do have Gatekeeper on sideboard.

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Posted 26 September 2012 at 14:39

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I would run ore less Blood Artist and Searing Blaze. Imo you would do better with 22 or more creatures in the deck, is an aggro deck after all.

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Posted 26 September 2012 at 14:45

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I took out one Blood Artist and one Searing Blaze, to put two Nighthawks into it.

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Posted 26 September 2012 at 15:06

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Deck changes:

Added:
2 Vampire Nighthawk
4 Blood Crypt

Took out:
1 Blood Artist
2 Searing Blaze
1 Feast of Blood
2 Dragonskull Summit

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Posted 26 September 2012 at 15:20

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Deck changes:

Added:
2 Stromkirk Noble
2 Stromkirk Noble to sideboard

Took out:
1 Bloodghast
1 Pulse Tracker
2 Urge To Feed from sideboard

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Posted 26 September 2012 at 15:47

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I would take out blood artist altogether.. he's not really doing a whole lot for you. Id drop noble and pulse tracker and add guul draz vampire. With that room id add child of night. Then i'd say drop captivating vampire to add more captains and nighthawks. Finally, get rid of shrine of burning rage (seems kinda random in the deck) and add terminates. one of the best kill spells out there.

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Posted 26 September 2012 at 22:59

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That would be a drastic change to the deck, I will give what you said a few play tests and stuff, and make a decision of what I feel runs smoother. Thank you for the feed back, I am getting on testing it now.

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Posted 27 September 2012 at 00:06

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Sorry, in retrospect that comment sounded kinda pushy... i just have played all different kinds of vampires, so i know (more or less) which ones are good/bad. It looks like you did make a lot of the changes i suggested though :)

Happy vamping!

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Posted 11 October 2012 at 01:39

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Deck changes:

Added:
1 Stromkirk Captain
4 Terminate

Took out:
1 Blood Artist
1 Captivating Vampire
3 Feast of Blood

This is not permanent whatsoever, it is just a test to see how changing slowly alters the game of the deck.

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Posted 27 September 2012 at 01:42

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i would find a way to fit in volt charge. the proliferate would be a nice addition
Check out my decks

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Posted 27 September 2012 at 06:43

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Deck changes:

Added:
4 Magma Spray
2 Guul Draz Vampire

Took out:
2 Blood Artist to sideboard
3 Searing Blaze to sideboard
2 Shrine of Burning Rage to sideboard
1 Damnation from sideboard
2 Gatekeeper of Malakir

I was play testing it with the Searing Blaze, Blood Artist, and the Shrines in sideboard. With 4 Magma Spray, 1 Damnation, and 1 Bonfire. But Bonfire and Damnation really didn't do anything, while having Magma Spray for R ended up coming very useful.

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Posted 27 September 2012 at 06:46

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So I since I felt Damnation and Bonfire didn't fit right with permanent spots in the deck, I for now am putting in Guul Draz Vampires to see if they can help out.

This is what it will be like for now, until i get a few games out of the game then I will go back to the drawing board if I need to edit it from then.

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Posted 27 September 2012 at 06:48

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Deck changes:

Added:
1 Guul Draz Vampire
1 Stromkirk Captain

Took out:
2 Captivating Vampire

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Posted 28 September 2012 at 08:53

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Well, it seems you are changing your deck a lot. Thought I would offer some advice.

You asked above what to take out for Gatekeeper of Malakir, the answer should be obvious. Geth's Verdict. They do the same thing, except for 1 mana more you get a permanent 2/2 vampire capable of doing far more than just 1 damage to your opponents (especially when powered up by other vamps in this deck).

You should run 4 Vampire Nighthawks. You keep asking people why and I can think of a number of reasons.

1 - Permanently flying to deal with bomber decks.
2 - Deathtouch will help to deter even the most aggressive attackers.
3 (my favorite point) - Its deathtouch synergizes FANTASTICALLY with Stormkirk Captain's first strike ability, making you kill any creature (except indestructible creatures) before they can deal damage in return, and you gain more life!

I'm sad you took out captivating vampire, one of the scariest vampires out there, but really only occasionally good if you are able to get 5 vampires in to play, then you wait until just before your untap phase and tap all five, stealing an opponent's creature. He will, however, make you a huge target in multiplayer.

You can also tap after you declare blockers to steal one of the opponent's attackers so you don't have to deal with it, and to use a vampire before it does to an attacker. Once you do start stealing vamps with him, he just gets better and better every turn.

Other than that, he does make all your vamps bigger (great for lifelink with nighthawk).

Remember - You can tap a summoning sick vampire for his ability. This includes himself.

Also, consider dreadbore instead of terminate depending on how likely you are to face regenerators or planeswalkers in your local meta game.

Consider taking out one card of each of the non creature spells and replacing them with your preferred tutors.

That's my advice, nice deck!

Please check out and comment on my Zombie deck, it's almost made front page. Us undead have to stick together!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=381596

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Posted 28 September 2012 at 11:47

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Oh, and if you run Gatekeeper instead of Geth's, you'll have more cheap zombies to tap for your captivating vampire. I do think that, in most cases, he is better than Olivia. She costs a LOAD of mana to take creatures with, and if she dies they all return to their owner's control. The only thing she's great at is pinging, it's up to you if you think it's worth it to keep her for pinging's sake.

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Posted 28 September 2012 at 11:51

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Hey! Thank you a lot for the friendly advice. I will do what you said you have convinced me to run the Nighthawks, and Captivating Vampires. And the plan was to use Dreadbore over Terminate once Dreadbore does release. Olivia may find her way out of the deck as well. As good as her pinging may be, she can slow the deck down a lot, and for four mana I much rather play Nocturnus.

So again, thank you for the advice, and I would love to check out your deck. :)

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Posted 28 September 2012 at 18:47

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Deck changes: (I basically did what Beowulf85 told me to do, seemed pretty logical)

Added:
4 Gatekeeper of Malakir
3 Captivating Vampire
2 Vampire Nighthawk

Took out:
2 Olivia Voldaren
4 Geth's Verdict
1 Magma Spray
1 Terminate
1 Lightning Bolt

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Posted 28 September 2012 at 18:53

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If only I could convince the rest of the world to do what I tell it to, things would be perfect in no time! :)

Vote Beowulf for world dominator.

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Posted 29 September 2012 at 12:21

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maybe dreadbore and necropolis regent once ravnica comes out

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Posted 29 September 2012 at 02:57

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I'm going to replace the Terminates with Dreadbores. I just can't say that yet on this site, till RtR comes out.

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Posted 29 September 2012 at 03:48

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No don't, terminate is so much better than dreadbore. Instant versus sorcery means so much.

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Posted 11 October 2012 at 07:37

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Yeah, I have to agree with that. It is much more useful with instant speed. And regen creatures are a pain too. As for getting rid of planeswalkers, I think there are some red burn cards that would help with that.

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Posted 11 October 2012 at 10:59

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congrats on making top decks man(:

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Posted 11 October 2012 at 02:30

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Hey thanks man! I haven't been on this site in a few deck, come back... And BAM! Tons more comments...

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Posted 16 October 2012 at 16:59

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btw, try out coat of arms

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Posted 11 October 2012 at 03:03

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i would say to take out one vampire nighthawk... Anything 3 cost or above you usually don't want 4 of

take a look at my deck and give suggestions at:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=388088

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Posted 11 October 2012 at 03:51

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If possible you should find a way to get nocturnus up to 4, stromkirk noble up to 3 or 4, and add in some blood artists. blood artists may not seem like much, but they often pressure your opponent into making dumb moves.

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Posted 11 October 2012 at 05:17

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4 nocturnus is too much for this deck, there isn't much room for more nobles it's pretty damn well balanced now. If your going outside of the confines of standard there are much better low cost creatures than noble for something like this.

Blood Artist can be quite good however it isn't aggressive enough in such an aggressive deck again as there are better things.

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Posted 11 October 2012 at 07:36

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Another thing I would do is take out 1 blade of the bloodchief and add an exquisite blood. But that's just me.

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Posted 11 October 2012 at 05:20

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Never would I do that, the blade is a damn powerful artifact for this deck, exquisite blood is too slow, and minimal for a deck like this.

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Posted 11 October 2012 at 07:33

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Personally I would drop magma spray for an additional terminate, and then 2 sign in blood. I believe someone suggest taking it out as it appears you have. However it is very powerful for an aggressive build like this especially relying on nocturnus in which case you hold onto the sign in blood until you run into a non-black top deck then draw which most likely will regain the trigger effect of nocturnus which is needed.

Also I would consider dropping a captivating vampire and one nighthawk for an additional nocturnus and a third sign in blood.

Change over view:
Add:
1x Vampire Nocturnus
3x Sign in Blood
1x Terminate

Remove:
1x Captivating Vampire
3x Magma Spray
1x Vampire Nighthawk

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Posted 11 October 2012 at 07:42

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Hey! I noticed you commented a lot, and I want to say thank you for all of you're advice! Sorry for the delayed response, I haven't been on this site in over a week. Um... I took out the Magma Spary's so far, to add 2 Sign In Blood, and 1 Terminate.
But before I do any other moves, some one below brought up using Falkenreath Marauders in the deck. What do you think of that being put in instead of the thrid Sign In Blood, and the thrid Noctunus?

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Posted 16 October 2012 at 17:07

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nocturnus is overrated, good but overrated. If you had a mono black deck he would be absolutely perfect, but you dont. Try using Bloodline Keeper instead, you already have so many vampires so not only will he count as one vamp himself but 4 more and a flip and you have a token spawning +2/+2 beast. With all that pump its more reliable than nocturnus if your next card is red. I mean really, a flying 3/3 that can become a flying 5/5 that can make 2/2 flying vamp tokens and pump them to a 4/4 flying token, and all your vamps get a sudden boost. its sickening the pump up when just one is out. a blade of the bloodchief helps on him as well but just as the icing on the cake.

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Posted 11 October 2012 at 08:16

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oh and as another pump option, Adaptive Automaton. Just drop him out and call vampire and bam, all vamps +1/+1. harder to kill also since its an artifact. happy building.

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Posted 11 October 2012 at 08:19

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SADISTICH0RR0R has deleted this comment.

Posted 11 October 2012 at 08:30

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Personally I disagree with you, there are better lord cards for vampires than adaptive automaton such as the captains, and captivating vampires. Which if there were both 4 of's is more than enough. I've tried to run lots of lords thinking the more the merrier however it just screws your mana curve over especially for an aggro deck. Also I think that if done right nocturnus is the superior finisher lord card in comparison to bloodline keeper. Bloodline often times takes to long to get online, you have to get it out for 4, then possibly use it's ability the turn after and spend another mana, and further you don't give all the other vampires flying. Nocturnus with sign in blood so you can draw past a top deck red is a better combination, it's a faster more aggressive choice which is perfect.

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Posted 11 October 2012 at 16:30

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I would consider blood seeker on the side board, he messes up token players and is a decent chump blocker, especially when pumped by captain

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Posted 11 October 2012 at 20:21

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=385280

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Posted 12 October 2012 at 02:58

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one Vamp i have always liked (if you can get over his mana cost) is Falkenreath Marauders.... its a RR3 casting 2/2 flying haste nasty mother biter, that gets 2x +1/+1 counters every time he deals combat damage, pump him up in a red/black vamp beck with some stromkirk captains and a Vamp' Nocturnus and you have one deadly set of fangs just waiting to be given blade of the bloodchief so he can get all uppity and stuff.... very aggro card if run right, otherwise one of the first big vamps to die as opponets WILL NOT let it live for long....
and for a weenie vamp trouble maker you really should considr having the blood seeker in mix, for B1 this card may ping an opponent for every creature they bring on the battlefield, and again you let this vamp get all roided up by your captains and Nocturnus and you've got a sizeable blocker that just whittling life away from your opposition..... just my thoughtsi'm still trying to tweak a Red/Black Vamp deck myself... will let you know what i've got when i post it up.....

But all in all Wonderful job on a very aggressive deck, just make sure you keep to the idea the deck was built around, It's all very good changing cards on peoples suggestions, but if it alters the idea of the deck from a quick acting bite in the neck to a stroll along the waterfront before a walk home, then you may want to think about jumping back to some previous edits.

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Posted 13 October 2012 at 21:31

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Hey thank you a lot for you're advice! I have been making comments every time I edit the deck to keep track of what I used to have in the deck, and what I didn't for the main reason you bring up at the bottom.
I like the idea of adding in Falenreath Marauders, you sort have convinced me there. Might be able to squeeze two of them in there.

Once again thank you a lot! If you want my help with anything for ask, and I would be more than willing to help.

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Posted 16 October 2012 at 17:04

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Door of Destinies couldn't hurt, to boost up all your creatures

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Posted 14 October 2012 at 23:41

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Thank you everyone for helping this deck hit top deck, AND for all the support and comments I recieved. I posted this the night I made it, which was at around 2-3 am... I was sorta just in bed, and I came up with a strong aggressive deck. Along with some tweaks here and there, it has become a really scary deck to A LOT of people it plays against..

For some edits I made:

I added in:
2 Sign In Blood
1 Terminate
and 3 Blood Seekers to sideboard

For the dropping of:
3 Magma Spray

I am still thinking about adding a thrid Nocturnus, or adding in two Falenreath Marauders.

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Posted 16 October 2012 at 17:12

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I would go with the marauders. Because they will either A) hut really hard, or B) take a kill spell and save a more important or flexible card. Either way it has intimidation factor.the nocturnus is good... But it only benefits you some of the time...

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Posted 16 October 2012 at 22:41

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That does make sense. And I might as well add that, hard hitter in like the marauders as I already have two nocturnus'. It makes more sense, if I can fit both, use both. Each play as a win con.

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Posted 17 October 2012 at 01:45

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Alright everyone... This will hopefully be the last deck edit I do. I feel like with everyones help, this deck has gotten a lot stronger than it was. So, here it is...

Added:
2 Falkenreath Marauders

Took out:
1 Capitivating Vampire
1 Vampire Nighthawk

Once again thank you to everyone! :)

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Posted 17 October 2012 at 01:48

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looks good. :)

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Posted 26 October 2012 at 21:08

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necropolis regent?

take a look at my deck at : http://www.mtgvault.com/ViewDeck.aspx?DeckID=399134

Tell me if this could work?

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Posted 29 October 2012 at 02:38

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Necropolis Regent is a fantastic card, I just don't think it is right trying to squeeze it in a deck that already works really well. Might throw off the balance with cmc 6 compared to keeping lets say, stuff that has a cmc 2 or something.

And of course I will^^

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Posted 30 October 2012 at 17:37

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My personal opinion:

Would be to remove the Vampire Nocturnus ... yes i know he is an amazing vampire to have trust me i run him in my mono black vampire deck but in a black/red deck you have a smaller chance of having that black card on top of your deck.

Id also run 4 dragonskull summit and take out your 4 mountains in general .. the amount of your dual lands should compensate for your red cards as they all usually have only one red mana in their cost.

Id also recommend taking out Falkenrath Marauders and look into replacing him with something better he is just a to high of drop for a B/R deck ... by the time you get him out you should already be set for victory.

Maybe look into Mirri the Cursed and Basilisk Collars her activated ability with a Basilisk Collar is pretty deadly and as you kill creatures you increase her power and toughness plus she costs 1 less to cast then your Falkenrath Maruader.

I dont know just my opinions or at least some food for some thought.

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Posted 06 November 2012 at 01:18

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