umbrella corp. 2.1.0

by thefallenrob on 19 September 2011

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (2)

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Deck Description

Ok, I'm trying somthing along the lines of battlefield control. I kind need some help though. So if anyone has any imput. How I can tune it. I know there's somthing than can make it better.

Update: 10/26/11

-2 Call to the Grave - +2 diabolic tutor
-2 disciple of gristlebrand - +2 ghost quarter
-2swamp, -1plains - +3 phyrexias core
I also moved the pharoh to the sb and put mentors mb

Update: 10/29/11
Not too bad for a first draft. 2-3 last night at FNM pairings went like this:
Round 1: 0-2 vs. Wolf run titan ramp R/B/G.
Round 2: 1-2 vs. Thrun wolf run G/(splash)R.
Round 3: 0-2 vs. Token town G/W token Bs.
Round 4: 2-0 vs. Vampire R/B pwned!
Round 5: 2-1 vs. Rdw

First of all I hate token town.
Adjustments:
-2 day of judgment, +2 Mentor of the meek
-1 tumble magnet, +1 zombie infestation
-2 grimoire of the dead (now Sb) +2 fiend hunter
-3 evil presence (Sb) +2 ratchet bomb +1 elixer of immortality(Sb).


11/4/11 Update:

-2 phyrexia's core / +2 ghost quarter
-2 tumble magnet / +1 lawkeeper, +1 distress
-3 cemetery reaper / + 3 distress
-3 automaton -1 Z.I / +4 surgical extraction

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 3,869 times.

Mana Curve

Mana Symbol Occurrence

2502300

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for umbrella corp. 2.1.0

knelled has deleted this comment.

Posted 19 September 2011 at 05:50

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I see the idea here, and it is cool. I would try using unburial rights from innistrad. That way you can ditch titans to zombie infestation. You could even ditch the unburial rights to make it cheaper. Also Oblivion ring and Day of judgement are the best friends you'll ever have. Nice deck overall, though.

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Posted 17 October 2011 at 19:28

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Phyrexia's Core -{1}, Sac an artifact, {T}: You gain 1 life- is really good in a deck using Sunt Titan and Tumble Magnet. You might want to use one just for the odd time you would need to recharge a Magnet or name a different creature type with the Automaton.

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Posted 24 October 2011 at 21:03

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I see your point. Recycling tumble magnets seems kind broken in its own way. The main goal of the deck is to use mentor along with infestation to pump out a boatload of tokens early game while drawing into day and grimoire for the win with to pull a bomb out of the yard if need be.

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Posted 24 October 2011 at 22:49

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Truth be told I have no idea what's good in standard any more other than the fact that Royal Assassin is always fun, and goes good with targeted hand disruption such as Duress or since that's out I guess Despise.

I'm actually looking into making some form of janky MBC for standard to get some thoughts on the matter, I'll check back in when I see what I might see from standard :) I've not had a reason to build in the format for a while now, so I'm woefully behind the times(similar to my mannerisms of speech)

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Posted 24 October 2011 at 22:18

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Yeah assassins are really fun if you can keep them alive for more than 2 turns they're too big a threat to the battlefield to be left alone. That's why I have 3x unburial rights this deck pretty much mills itsself in a round about way all the while putting 2/2's out.

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Posted 24 October 2011 at 22:56

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By the by dead cards are call to the grave and disciple. But I don't know what I should sb instead. As for the call's I'm thinking -2call. +2 mentor maybe -1 magnet +1 infestation

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Posted 24 October 2011 at 23:08

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I'm a little confused looking at the results you posted up...

From every other thing, it looks like you do above-average against aggro, specifically multi-threat aggro such as RDW and Vamps...yet oddly you say you had a lot of trouble with G/W tokens =/

Then I noticed you had trouble with Wolf Ramp...So my theory is thus -- Your deck does very well against aggro decks that balance threat numbers with threat power. If a deck does one more than the other though, you have trouble. Too many threats with Tokens, too powerful threats from Wolf Ramp...

I'm a bit confused as to the purpose of Adaptive Automaton...If it's used to boost your Zombies, I think that's bad idea actually. The synergy with Mentor of the Meek (especially for lessening the effects of Z.I.) is wonderful, and you don't want to lose that. To that end, I don't think that Reaper is worth using either. I would lose those 6 cards, and maybe drop down to 3 Z.I. You can then replace those 7 cards with things that could better allow you to round out this deck to take on more variations at FNM =]

It's good to see Ratchet Bomb added to the SB, as that will surely help with the Tokens and such, but the rest of the SB looks a little 'iffy' to me =/

Hope that helps =]

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Posted 31 October 2011 at 03:32

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First of all thank you greatly for your advice. But I'm wondering if you have any suggestions as to what type of cards could pull it together,as far as, hand disruption, spot removal etc. Mind you I'm kinda new to the cometitive scene.

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Posted 31 October 2011 at 06:01

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The reapers are in here as an inital push. Once I've established control of my opponent my hand is usually empty. Hence the reapers force out a creature allowing me to persue the hand refilling token waterfall effect. Burning through my deck 3x faster than my opponant and using unburial rites for titans.holding the walkers, refuel for control etc,

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Posted 01 November 2011 at 10:03

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You don't get the Mentor trigger, because the Reaper actually pumps the zombie tokens. I'd suggest Moriok Replica for draw (Mentor and itself), and maybe Doomed Traveler.

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Posted 02 November 2011 at 05:25

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Thank you I missed that when sure said it. "Long day". I actually changed my sb a bit 3 distress 4 surgical
But I see how moriok and dommed would be good for that and thanks again

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Posted 03 November 2011 at 02:59

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Yeah sorry about that...I tend to type up whatever happens to be churning through my head, so if I fail to elaborate that's my bad =]

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Posted 03 November 2011 at 17:33

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I ts cool, just shows you are human. But I'm kinda stuck as to what I should do. I mean I want to start playing control more. "Primarily play combo or aggro." I do know that automatons and the reapers are a must go because they suffocate the deck. But I don't know wether to mb the suggestions dagbaker made keeping my creature count the same or the control cards keeping my assassins away from those blasted inferno titans, keeping me from having to deal with thruun and making token town useless. Nvm I just reached an obvious answer

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Posted 04 November 2011 at 00:30

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This looks pretty nice man. Now that you only have 2 artifacts main, I would SB Phyrexia Core. Replace with Ghost Quarter - good vs Wolf Run and GW Town. I'd also consider replacing tutor with some spot removal. Also, maybe SB the other Sword of Body and Mind- green protection is pretty nice these days plus combos with Mentor and Surgical Extraction.

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Posted 07 November 2011 at 01:37

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Yeah I did end up doing that. I kind want to try incorporating isolation call in here. Any thoughts?

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Posted 13 November 2011 at 06:36

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