R/G Wolf Run

by Theweeb on 16 December 2011

Main Deck (62 cards)

Sideboard (15 cards)

Sorceries (4)


Planeswalkers (2)


Land (1)

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Deck Description

yet another archtype I wanted to make, this one is pretty fun. Suggestions/Comments welcome!

Update 12/19/11: Okay so I noticed that I only had 1 copy of wolf run main board and no sideboard, this worried me since Ghost quarter is become so popular in control decks. -1 Mayor +1 Wolf Run.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,606 times.

Mana Curve

Mana Symbol Occurrence

000837

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Wolf Run

Seems kindof vulnerable.. if someone kill spells the titan you buffed, youd be in trouble. Try some Spawnwrithes. their fast, and multiply quick so theyre hard to stop. One of my favorite green cards.
Check out this deck for me http://www.mtgvault.com/ViewDeck.aspx?DeckID=271501 . thanks

0
Posted 16 December 2011 at 18:49

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It's not always going to be a Titan. It could be a dungrove elder, try removing that. Also, if won't play a card because it can die..... You might be playing the wrong game.

1
Posted 16 December 2011 at 20:53

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Spawnwrithe is pretty good yes but not standard legal. also the Titan is pretty much there to fetch the lands, the real win condition is dungrove and Inkmoth nexus. Dungrove gets nasty with trample and inkmoth with lots of mana with wolf run is usually a game win. Thanks for the input though!

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Posted 19 December 2011 at 18:29

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