Thrandir

84 Decks, 294 Comments, 13 Reputation

ok, this is beautiful, just saying that right now although running black i'd prefer killing wave over DOJ in the sideboard, just cause i find killing wave to be more of a setback late game (i would honestly run both in this) other than that... WOW is all i can say

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Posted 25 May 2012 at 22:06 as a comment on Demons of the Orb

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i actually was thinking along those lines, but i like being able to keep my tokens so i can chump block with them when i need to, plus, tokens are great to buff up kessig malcontent's damage output, same with burn at the stake's, plus the mob is slower than i would like, my field is based around swarming, not letting creatures die off that easily

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Posted 25 May 2012 at 01:06 in reply to #258878 on Armies of Goldnight (Standard)

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you cannot sac for no reason, unfortunately

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Posted 24 May 2012 at 04:21 in reply to #258367 on zombie standard

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the only reason i don't is because i'm normally tapping out summoning creatures, or burning the brains out of someone, but i agree, it would work, i just need the colored mana more ^.^

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Posted 23 May 2012 at 17:06 in reply to #258572 on Armies of Goldnight (Standard)

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i like reforge the sould because it refreshes my hand, i start top decking really fast with this deck, and reforge helps me restock and speed up again, plus gets rid of any nasties sitting in someone's hand

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Posted 23 May 2012 at 17:04 in reply to #258521 on Armies of Goldnight (Standard)

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eh, i tried the mauler, haste just doesn't appeal to me as much as lifelink, seeing as this deck just hits harder from summoning humans, let alone giving them haste, but its a good thought

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Posted 23 May 2012 at 13:46 in reply to #258448 on Armies of Goldnight (Standard)

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i would lose the drake and have some fun with mortarpod and grave crawler, it makes life fun
other than that idk, it looks like is should play well

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Posted 23 May 2012 at 03:19 as a comment on zombie standard

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this looks alot like my old black white humans i ran except i used a skirsdag high priest, thraben doomsayer ravenous demon combo to spit out alot of demons and have fun with 9/9 flyers at the same time ^.^ overall looks like a great build, but i would honestly switch the wilds out for regular lands, i never use fetch lands, and they are fine, or you could add another vault
also, go for the throat is immeasurable better than doom blade (you could also look at tragic slip seeing as you do alot of sacrifice from the looks of it)
also, for this build, i would put in cathedral sanctifier over the traveler, just cause you may want the extra life to toy with

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Posted 23 May 2012 at 03:17 as a comment on Skirsdag Secretary

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make sure you put them as finished decks in the top right of the editor, and not as works in progress
and i'll take a look when i get the time

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Posted 23 May 2012 at 03:13 in reply to #258314 on Armies of Goldnight (Standard)

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you're right ^.^ the chaplain would work a lot better, plus it helps malcontents and champion get sillier
however, burn at the stake is a clutch finisher when i can hit for more with that than say... 10 tokens

and i will take a look if i get a chance

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Posted 23 May 2012 at 03:08 in reply to #258289 on Armies of Goldnight (Standard)

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Thank you again for pushing this to the front page! lol and i will let you know, i should be running it Friday, and i have started work on another deck, believe it or not, the link is below!

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Posted 22 May 2012 at 23:19 in reply to #255833 on Armies of Goldnight (Standard)

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i would say 4 of lol

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Posted 22 May 2012 at 03:38 in reply to #258026 on Moden Boros (Help Wanted)

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could i get you two to look at the deck i just posted? now i have this one sorted out, its off to another lol
http://www.mtgvault.com/ViewDeck.aspx?DeckID=340525
white legacy

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Posted 22 May 2012 at 03:16 as a comment on Armies of Goldnight (Standard)

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also, if you wanted a bigger hitter as a 5 drop, look at balefire liege, and laugh evily, witht he number of 1 drops you have, you could easily kill a person guaranteed turn 6

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Posted 22 May 2012 at 03:14 in reply to #258026 on Moden Boros (Help Wanted)

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ok, looks to me like its full out aggro, which raises the question, why silence and path to exile? they seem unnecessary, you could put in 2 hero of bladeholds and maybe a couple bonfire of the damneds to clear up an opponent's feild once you hit a wall, Hellrider may also be something to look at for your deck, seeing as its so aggroy and Figure of Destiny is by far one of my favorite R/W cards in the game, 1 drop that can turn 8/8 flyer, yes please, he's great late game (incase you get there), and not bad early game cause you can put mana into him when you want

also you may want to look at thatcher's revolt, to combo with the battlecry, or even white sun's zenith

btw yes i'm bringing the curve up a bit with my suggestions, but if you end up having a late game, you need something to cover you other than an army of 1 drops

but overall looks really fun to build

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Posted 22 May 2012 at 03:11 as a comment on Moden Boros (Help Wanted)

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they are in sideboard, in fact, all 5 of the swords are in sideboard, it'd basically depend on what i'm playing against, i just didn't feel like i should take 10 spots up with the swords when ther are so many good equipments

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Posted 22 May 2012 at 02:45 in reply to #257976 on Ancient Weapons

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thank you so much!!

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Posted 21 May 2012 at 00:44 in reply to #255833 on Armies of Goldnight (Standard)

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ok, fair enough, i just want to make sure this is going to be a deck that can both beat metagame and also place decently, hopefully this achieves those goals, but unfortunately, i won't get to test it as much as i would like due to how far away the game store is for me... but hopefully it'll make a decent splash when i take it to a star city qualifier (i hope)

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Posted 20 May 2012 at 22:40 in reply to #255833 on Armies of Goldnight (Standard)

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that's why it got posted here, i didn't know what to make of it either, my brother likes to drag things out as long as possible, so he rushes to gain control with 2x privilaged position or some nonsense then just builds until he can force an opponent to have no field, then attacks.... stupid, i know

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Posted 20 May 2012 at 22:37 in reply to #257350 on HELP!!!!! 5 color mishap

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any other tricks you think i should include? or things i should take out and replace that wouldn't be thought of very often?

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Posted 18 May 2012 at 04:04 in reply to #255833 on Armies of Goldnight (Standard)

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