Naya Extended

by Thrandir on 25 February 2012

Main Deck (60 cards)

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Deck Description

just a little project I did between matches at friday night magic this week. Critiques are welcome, and price is an issue too

Deck Tags

  • Aggro

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

24002035

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Extended

planning on adding a Godsire or two when I get them and Mayael the Anima, also when I get her

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Posted 25 February 2012 at 09:55

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also I will be adding Elesh Norn as soon as I pull him....

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Posted 25 February 2012 at 10:07

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you have got to run more lands with that mana curve

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Posted 25 February 2012 at 12:10

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you sure? its a 1/3 2/3 ratio, it should work just fine

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Posted 25 February 2012 at 13:57

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there is mana ramping as well, i see no reason to have more lands

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Posted 25 February 2012 at 14:02

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you have 19 lands and 4 spells that costs 7+. You need more lands, just take a look at some standard legal ramp decks

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Posted 26 February 2012 at 13:27

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but what the hell would i pull out?

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Posted 26 February 2012 at 14:44

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In my opinion you look a little too diversified, like you're trying to do too much. I say that because you are running singles and doubles; the only thing that has more than 2 cards that isn't a land is Naya Hushblade. Were I you I would pick something that will lock up the win, like Primordial Hydra and put 4 in. Of course, Primordial Hydra is not an easy card to get your hands on, I understand. I have a buddy who has tens of thousands of cards and he has only 1 -- and he had to trade to get it. So I undersand there are limitations on deck building.

However, given your mana curve the first thing I would do is ditch the level up cards. All they will do is suck up mana, and the turn you get them to max level, someone is just going to laugh and snuff them. And then you've poured 15 mana into this level up creature and its gone. Better to pour 15 mana into 3 creatures and make them snuff three times as many targets, is my opinion.

After that I would say drop Clinging Mists. At 3 mana that means its 3 mana you haven't put into a creature on the previous turn. You have a pretty wide spread in your creatures, and so many of them, that you shouldn't need to stop an assault like that -- they should need to stop it from you. Blunt the assault is the same poop -- you have enough other forms of life gain that you shouldn't need it, and at 4 mana its just ridculous to expect that you will not put a creature in play in favor of holding that card. You have things like Leyline and Beastmaster that want you to put ceatures on the table. Don't give yourself an excuse to hold them off the table.

I'm also not a fan of the borderpost. Better to play a Razorverge Thicket or a Sunpetal Grove.

So by my count that is 6 cards you can pull out (2xBlunt the Assault, Clinging Mists, Kabira Vindicator, Hedron Field Purists, and Wildfield Borderpost) and put in either some fetch lands or other non-basic lands (again, Razorverge, or Sunpetal. If you have them Selesnya Sanctuaries, Boros Garrisons, Grul Turf are all good land adds for this deck).

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Posted 27 February 2012 at 03:04

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wow, that does seem a lot better but my question is, do i put in 3 lands and 3 other cards (i mentioned above i was looking for elesh norn and godsire) or do i start with 6 and go from there?

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Posted 27 February 2012 at 04:06

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i'm also planning on throwing a couple birds of paradise in here too

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Posted 27 February 2012 at 04:33

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mcobb83 has deleted this comment.

Posted 27 February 2012 at 04:41

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Elesh Norn is a wicked card. It basically says to token decks "you lose." It also works well with Mayael's Aria, in conjuction with other creatures. Godsire is amazing, but he lacks flying, trample, regen, or really anything. Truly epic if you have Doubling Season. I would use Elesh Norn. 2 if you have them, to increase the odds of drawing it.

Birds, if you can find 4, are epic for mana acceleration, especially in a multicolor deck.

You also definitely want to hit 20 lands. My preference is for fetch lands because they suck cards out of your library, which means you have a higher chance of drawing the good stuff. Bounce lands and dual lands are also excellent in multicolor decks. Since you have land search in the deck already, I would go dual, since they typically run faster than bounce.

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Posted 27 February 2012 at 04:50

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i was going to run mayael the anima in there somewhere too, she'd help with the stompy cards when combo'd with the mana ramp (vorinclex turn 4 anyone?) and godsire would be really terrifying with the knights seeing as he'd get a +3/+3 for each knight and i could always throw a behemoth sledge on him for the tramples :) but elesh norn i'll need to wait on unfortunately.... and i'll need to buy up some double lands then >.< maybe place in FNM this week

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Posted 27 February 2012 at 05:59

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a protean hydra may find its way in here too...

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Posted 27 February 2012 at 06:10

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Mayael the Anima seems like a good card, but its activation cost is a bit of a turn off for me personally.

Have you considered Mighty Emergence?

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Posted 27 February 2012 at 11:52

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i did not think of that, but that seems to be a lot of fun, particularly if I throw the hydras in. I plan on plying it out a few times to get a feel for it, the mana ramping i threw in may be enough to have it work well

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Posted 27 February 2012 at 13:06

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Small zoo is ten times. Better and half these cards shouldn't be in this deck

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Posted 27 February 2012 at 12:53

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hmmm... i think i'm going to run this bugger a few times before just axing the idea, i was trying to make this act like small zoo's speed by putting a ton of mana ramping in the deck

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Posted 27 February 2012 at 13:07

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just added in a bunch of double lands and a couple more low cost guys

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Posted 29 February 2012 at 04:56

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