ToenailsOfGlory

39 Decks, 17 Comments, 1 Reputation

Do so with the invisimancers. I would replace Clutch of the undercitys with Recoils, they dont do damage, but are cheaper and are a more permenant removal once their hand is empty. I think that even one mistblade shinobi would be good to replace a vapor snag with so that you can bounce invisimancer and such. Only one Dire undercurrent is necisary. And for the love of god put in at least one Surakar Spellblade

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Posted 18 May 2012 at 02:15 as a comment on dimir psychosis

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Do so with the invisimancers. I would replace Clutch of the undercitys with Recoils, they dont do damage, but are cheaper and are a more permenant removal once their hand is empty. I think that even one mistblade shinobi would be good to replace a vapor snag with so that you can bounce invisimancer and such. Only one Dire undercurrent is necisary. And for the love of god put in at least one Surakar Spellblade

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Posted 18 May 2012 at 02:03 as a comment on dimir psychosis

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Might want to put at least a couple dual lands in for mana consistancy. Seachrome coast would go well if you have them, and sejiri refuge is not too bad if this deck is going on a low budget

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Posted 26 May 2011 at 22:47 as a comment on Relic Warder Combo

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furthermore: lightning helix

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Posted 11 April 2011 at 07:43 as a comment on fire safety budget modern

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you could put near death experience in and burn yourself down to 1 for the lulz

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Posted 09 April 2011 at 06:36 as a comment on fire safety budget modern

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im pretty sure that if you play dormant sliver, you have almost no chance of winning

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Posted 06 April 2011 at 08:25 as a comment on No-Basic-Land Sliver Deck

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oops, i meant memory sluice is better than tome scour

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Posted 05 April 2011 at 11:05 in reply to #150243 on an obscene mind (need help!)

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mind funeral is one heck of a card. telamin performance is really good also, at least for a sideboard against tendrils and other creatureless decks. nemesis of reason. szadek is really good, but probly too much mana for this deck. memory sluice might be better than archive trap if youre playing creature heavy. induse parinoia and broken ambitions are good mill/counters. sanity grinding is good for 3 mana, but would be better in a pure blue deck. shelldock isle is a good land for mill decks. duskmantle is i guess a good enough place to dump mana if you have it at the end of the turn

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Posted 05 April 2011 at 11:03 as a comment on an obscene mind (need help!)

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you have 2 cancel fyi

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Posted 03 April 2011 at 04:25 as a comment on Wrexial EDH

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horde of notions, in the sideboard. no particular relation to the deck exept for a couple elementals, I mostly just wanted an excuse to play rainbow, and he seemed like the best 5 color legend

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Posted 28 March 2011 at 07:59 as a comment on rainbow edh

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a couple quest for the gravelord might be good. gatekeeper of malakir might also be a good way to keep opponents under control while putting +1 counters on mortitian beetle

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Posted 26 March 2011 at 02:16 as a comment on lords of hell

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shriekhorn is better than archive trap, mills 6 instead of 5 for the same mana

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Posted 20 March 2011 at 18:24 as a comment on Deck Destruction

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personaly i would make the lands: 4 arid mesa(if you have money), 2 warzones, 5-6 plains,11-10 mountains. i would have to play the deck to give a better estimate, but i would think this mana base would be fairly stable. try it out if you want, or not, just a suggestion

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Posted 16 March 2011 at 01:45 in reply to #141250 on CRYBABYS!!!!

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Steel Hellkite is a beast on a budget! I also made a B/U control for cheap that used him and Sphinx of Magosi as winners, and I think it turned out pretty well. Look him up, he's exelent control and since he's all colorless, you wont have to worry about colors to play him.

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Posted 14 March 2011 at 03:11 as a comment on Shelby's deck

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Since this deck is so highly agro I would take out the tapped lands since you'll need the mana every turn and wont want to wait for your lands to untap. You might also want to check your mana base. You have 8 white mana symbols in the deck, 24 red ones, but you have the same amount of lands for each, which could lead to some awkward hands.

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Posted 14 March 2011 at 03:05 as a comment on CRYBABYS!!!!

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im not sure if anyone has mentioned this yet, (there were too many comments, so i didnt read all of them) but tainted sigil might go really well in this deck. its another white/black card in the theme of life gain/drain

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Posted 06 March 2011 at 15:03 as a comment on Midnight Sun

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