MillStorm 3 turn win

by trueblue on 06 November 2010

Main Deck (60 cards)

Creatures (4)



Land (20)

Sideboard (0 cards)

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Deck Description

spend the first 2 turns using cards like brainstorm, ideas unbound, frantic search, and ponder to look for cards like snap, cloud of faeries, high tide (the more the merrier), brain freeze and a minds desire always helps. you should have these cards by the third turn if not most of them, turn three, play your island, tap it to play high tide, float the other 2 mana for 4, play cloud of faeries untap 2, float them back and now u have 6, spend 2 for snap, float them again to put u at 8 mana, play the faeries again to put u at 10, keep track for your mana and the number of spells u are playing this turn, then play as many ponder and brainstorm and stuff like that as u can...and when u feel like u just can play anymore spells or your mana pool is low then play either the brain freeze or the minds desire (this should pull a brain freeze) and mill them for a shit load

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 1,447 times.

Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for MillStorm 3 turn win

just so you know ponder is restricted to 1 per deck

0
Posted 13 November 2010 at 13:45

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i did not know that but hell i saw a deck on here with like a shit ton of ravenous rats....just out of curiosity why is ponder restricted like that?

0
Posted 05 December 2010 at 21:01

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