Talrand, Sky Summoner EDH

by tsampolion20 on 30 January 2014

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This is my 1st commander deck! Talrand's ability to spawn creatures every time you play a spell is awesome! As you can see most of the cards in the deck are either common, uncommon or rare, but each one is very powerful in its own unique way.

It's not playtested yet, but it will be soon(TM)!

How to Play

I basically try to proc Talrand's ability as much as possible to get a lot of creatures to build a strong defense and a good offense.
I try to counter most of the enemy's cards, while at the same time trying to make him run out of cards and all this before I die!

Deck Tags

  • Commander
  • Mono Blue
  • EDH
  • Talrand

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 787 times.

Mana Curve

Mana Symbol Occurrence

067000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Talrand, Sky Summoner EDH

Since you seem to be running budget I'll keep any card suggestions to either sub-dollar or sub price-of-the-card-I-suggest-you-replace.

Land: You're running mono-blue, so all Transguild Promenade does is function as an island that requires 1 to play and comes into play tapped. I'd just run an island. Same with Unknown Shores. If you did want a little more flexibility in your land base you could run Mystifying Maze to nullify an attacker, Ghost Quarter to kill troublesome enemy land, or Reliquary Tower if you think you'll have full hands.

Artifacts: Similar to Transguild Promenade and Unknown Shores, Chromatic Lantern is mostly useful for it's ability to fix mana colors. You're running mono blue, so in effect all it winds up being is a Darksteel Ingot that can be destroyed. I'd just run Darksteel Ingot. Or better yet, Sol Ring which is roughly the price of a Chromatic Lantern. I'd pull Prophetic Prism for the same reason as it's just mana fixing which you'll never need and replace with maybe a Mind Stone.

Creatures: For about the same CMC as Benethic Giant, Diluvian Primordial has a bigger butt and it lets you cast instants from other player's graveyards (thereby making more drakes). Elite Arcanist lets you cast the same spell over and over, making a drake with one card each turn. Like Diluvian Primordial, Jace's Mindseeker lets you cast other people's spells when you cast it. Lunar Mystic lets you draw a card to replace the one you just cast.

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Posted 30 January 2014 at 14:50

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Thanks a lot for the suggestions! Will try and tune the deck as per your suggestions!

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Posted 30 January 2014 at 14:58

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Enchantments:

Arcane Melee lets you cast those spells cheaper

Instants:

I'd run Dissipate over Cancel. Same cost, but Dissipate exiles the spell. I'd also find a way to work in more spells with flashback, even if those spells aren't necessarily useful. Defy Gravity probably isn't a big deal since most of your creatures have flying already, but it's 1 mana to cast and one mana to flashback meaning you kick two drakes for two mana. That's a pretty good deal.

Sorceries:

Same as with instants, I'd look for things that are cheap and have flashback. Artful Dodge lets you make something unblockable, kicks a token, and is cheap to flash and cast again. I'd work some card draw in here, too. Borrowing 100,000 Arrows or Deep Analysis draw you cards while making tokens.

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Posted 30 January 2014 at 15:02

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