Turbototo

170 Decks, 139 Comments, 9 Reputation

Not to sound like i know better or anything, but i get such a nice flow with every third card being a land, same goes for all my decks, even my landfall deck. But thanks for the input mate ;-)

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Posted 24 February 2014 at 10:07 in reply to #439622 on Constructed victory

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Yes, but missing a land drop could be fatal since i'm continously using mana on the equipment and elixirs

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Posted 23 February 2014 at 19:57 in reply to #439622 on Constructed victory

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It's just a good balance with 20 to 40 , so i won't :) old habit

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Posted 23 February 2014 at 17:42 in reply to #439622 on Constructed victory

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Yeah.. But after all, you really only need one, and with skullclamp i can draw cards untill i get it, and then elixir the creatures back into the library so i can get them again, so it really isn't an issue :)

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Posted 21 February 2014 at 18:14 in reply to #439622 on Constructed victory

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But the key form of this is to add phasing to the trinket mages so i can continously search my library for all the artifacts i need to win.

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Posted 21 February 2014 at 16:24 in reply to #439622 on Constructed victory

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No, because using it on one of the ornithopters in coordinance with cranial plating is a good way to win, because people rarely use walls.

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Posted 20 February 2014 at 13:01 in reply to #439622 on Constructed victory

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Blood ghast, nether traitor and reassembling skeleton are cards i would recomend for a sacrifice deck, since they are so easily brought back to be sacrificed again, also grave pact is a nice addition, orzhov pontiff works good if you go white, other than that i would remove the treacherous traitor and unhallowed pact,

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Posted 14 February 2014 at 02:13 as a comment on Trickery and Nonsense!

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Allrigth, just stuff it full of things with islandwalk, a couple of stormtide leviathans and mass polymorph! Sounds cool? Because i know it is ;-) but cards you really need are ponder, encrust, water elementals(best versatile cards in that theme) and perhaps some merfolk, make a first draft and i'll maybe think of more, but untill then i'm out of ideas.. Perhaps do a search on islandwalk and see if there's something that catches your eye,

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Posted 10 February 2014 at 03:34 in reply to #435809 on Ramp and Burn

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You could make it into that with a little work.. But usually this is a round 4 thing, since it needs a bit of preparation

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Posted 08 February 2014 at 16:32 in reply to #435809 on Ramp and Burn

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Let me give you the most insane mana ramp combo i know of ;)

Amulet of vigor
Mana flare
Collective voyage

Here's what you need to do ;
Get one amulet of vigor out in round one, then use standard ramp spells or elves to widen your pool, then you get out one or two mana flares, throw out collective voyage and use everything on it, then enjoy your 10+ mana to do it again to get out ALL your lands, now you're up to more than enough to do anything you'd like. I'd reccomend using genesis wave and keep a couple of hammer of pourphoros to give all your creatures haste, then swarm your enemy with the biggest creatures you have, or use your insane pool to throw out heavy hitting spells like red sun's zenith and urza's rage.. Throw in a couple of reverberate or increasing vengance

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Posted 08 February 2014 at 14:35 as a comment on Ramp and Burn

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I just threw this together with a few basic ideas on how to make it work, i probably need to make some changes and stuff.. But i tried to avoid all the really big ones, since they cost insane amounts of money..

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Posted 08 February 2014 at 14:20 in reply to #435729 on Single annhiliation

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As steady as this is i don't think rites would help you enough to make up the difference, but i think you should try it like this, time for playtesting, don't you think?

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Posted 26 January 2014 at 23:55 in reply to #431300 on Thrumming Along:Revised

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The astral cornucopia is a long term investment, that really pays of if you use doubling season, but as of now the ramp looks really good, swap out 1 sphere for another nyx, and you can ripple or hibernate in every single one of your dragons with no problem.

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Posted 26 January 2014 at 23:27 in reply to #431300 on Thrumming Along:Revised

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With doubling season, that card would be amazing! But drop reforge the soul and 1 hibernation, keep the shrine.

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Posted 26 January 2014 at 21:24 in reply to #431300 on Thrumming Along:Revised

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I thought you knew this? Isn't that why we were working so hard to not let go of the high mana ramp?

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Posted 25 January 2014 at 20:50 in reply to #431300 on Thrumming Along:Revised

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You pay mana according to the amount of age counters on it, if you gan't, sacrifice it.

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Posted 25 January 2014 at 20:49 in reply to #431300 on Thrumming Along:Revised

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Or scourge of kher ridges! I totaly forgot about that one! Oh my god i need to get my hands on a few of those! ...

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Posted 25 January 2014 at 20:47 in reply to #431300 on Thrumming Along:Revised

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Replace the two rite of flame with dragon tyrant? Because at that point there is no need to keep paying hibernations end's upkeep cost, and paying 4 or 8 red mana to have 1 or 2 6/6 flying trample doublestrike guys for 1 attack? You really don't need more than that.

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Posted 25 January 2014 at 20:39 in reply to #431300 on Thrumming Along:Revised

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Or you could add 3 crucible of fire instead of more dragons? That would be great! I think..

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Posted 25 January 2014 at 19:40 in reply to #431094 on Thrumming Along

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Put in 2 reforge the soul, a shrine to nyx and add 3 heavy hitting dragons?

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Posted 25 January 2014 at 19:36 in reply to #431094 on Thrumming Along

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