World Control 1st place BB!

by TurkishSauce on 11 July 2017

Main Deck (60 cards)

Sideboard (15 cards)

Instants (1)

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Deck Description

Round 1: vs Zombies 2-0
Round 2: vs Boros aggro (always watching) 2-1
Round 3: vs Black Blue Control (Bontu's last reckoning and Falsh Gearhulk) 2-0
Round 4: vs Cats (our toughest matchup due to lifelink + Green god pump) 2-0

How to Play

Value town with pulse of murasa.

Let our duskwatch flip (we can do most things at instant speed)
Resolve or have a K-Return hit the grave
Cast early glorbringers (almost always shooting something to keep the board clear)
Get Value from our darkdwellers with its strong interaction with pulse of murasa and traverse.

Never cast or flashback your traverse for a land UNLESS you are going to miss a land drop.

Use sigil turn 1 if at all possible. Later on it turns into "put two relevant cards into your hand from grave)

Don't forget we want or K-Return in the graveyard, so sometimes just casting it when we can Is better than it being in our hand due to the interaction between Our World breaker and K-Return.

If we run out of cards we just get a duskwatch recruiter back from grave and activate his ability as many times as we can.

Why I think the deck crushed everyone:

1) A lot of people Are relying pretty heavily on fatal push to deal with Threats, Which ours don't care about (because our game-winning threats are all +5 cmc)

2) Most of the decks are only designed to dish out 20 damage. Our mainboard pulse of murasa's are impossible for the early-mid game decks to deal with. Especially after we flash one or two back for free with goblin dark dwellers.

3) World breaker ends up in our graveyard which is basically in our hand, Its interaction with drownyard temple means free value.
(and we have a nifty little interaction with Dunes of the dead)

Make a 2/2 zombie at instant speed and put world breaker in our hand.

4)Main boarding 4x abrade means we don't have anything to worry about because most of the decks in the format revolve around small dudes (which we kill pretty easily) or they revolve around gearhulks, which we kill with abrade. WIN.

THE CAT-STOMPER

5) Our sideboard consists of the CAT-STOMPER (as I call him)
We go through our deck at a pretty fast pace, so we will almost always have the desert in grave, hand and/or play by turn 4.
Squish cats

6) Decks other removal spell besides fatal push is Cast out and Stasis snare, and world breaker exiles these on cast if need be. Pretty awesome value .

Deck Tags

  • Standard
  • Gruul

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001724

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for World Control 1st place BB!

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