Sea Monsters EDH-Dem Braids

by TWally on 15 October 2015

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Mono Blue commander deck. I think Braids is a pretty cool commander, even if she gives the opponent a slight boost as well. Help is needed as to what nonbasic BUDGET lands should be in the deck, and as to what cards should be taken out so I could possibly add some extra turn spells to give me more Braids triggers. Also I'm curious as to what you guys think about if this deck needs card draw and what cards would be good to add. All help is much appreciated!

How to Play

Win Fam. Use Braids to get out those huge monsters and hopefully destroy the competition.

Deck Tags

  • EDH
  • Commander
  • Blue
  • Mono Blue

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,679 times.

Mana Curve

Mana Symbol Occurrence

085000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Sea Monsters EDH-Dem Braids

Ratio for mana-sources overall is about 40%, give or take, w/ more allotted for MC/high CMC decks, as needs be. As for budget NBLs, assuming that by "budget" you mean under a buck (American), there isn't too much to impress. Buried Ruin, Moonring Island, Soldavi Excavation, Sand Silos, Saprazzan Cove, Myriad Landscape, Coral Atoll, Halimar Depths, Rogue's Passage, Mystifying Maze, Reliquary Tower, & Arcane Lighthouse should all fall in that range; Faerie Conclave & Stalking Stones are the only budget manlands I know of that are in color for you. (Also, you know I have to mention Cephalid Coliseum, if only for the flavor! ) As for what to take out, Silver Myr, Kraken Hatchling, Coral Barrier, & Grayscaled Gharial (& possibly Worn Powerstone) seem the least likely to make an impact. Also, Lingering Mirage is another enchantment that turns a land into an island; it can be cycled, as well. +1 on your deck, hope some of this mishmash helps. :D

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Posted 16 October 2015 at 07:07

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Thanks so much haha the help was much needed!! Are you sure that those low-mana creatures won't be viable for more early game? I already had lingering mirage in there by the way. Thanks again for all the help :)

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Posted 16 October 2015 at 12:48

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They might, but early game doesn't count as much in Commander. ;) No problem!

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Posted 16 October 2015 at 13:23

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Umoonpuca - You obviously haven't played against a Rhys the Redeemed or Krenko deck yet if you think early game doesn't count...

Twally - I would get Jace, Memory Adept and Tamiyo, the Moon Sage for walkers. Quicksilver Amulet for surprise defense and playing your monsters for 4 mana at any time.

Frozen Aether would be good with Braids. Your opponents stuff comes into play tapped, except lands.

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Posted 16 October 2015 at 21:28

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Tamiyo is probably a tad bit pricey for what I'm going for at the moment, but yeah all the other stuff will help a lot. Thanks!!

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Posted 16 October 2015 at 22:55

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@SteelSpike, Got to give you that, as when my group played EDH, none of us played those decks. Some good suggestions being made, would like to also suggest Cyclonic Rift & Sleep to add to the shenanigans (both are budget-friendly).

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Posted 17 October 2015 at 04:06

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Probably also bears pointing out that the "early-game" cards I suggested removing amounted to a grand total of 4...not enough to make an impact against an agro EDH deck, which I'm assuming the ones you made an example of, are. This deck is in no way built to play that game; it's focused on doing big things, not responding to agro. Long story short, 4 "early game" creatures in a deck of 99 are unlikely to make an early-game impact (if you want to do that, in mono-U, play fish). Finally, didn't say that the early game doesn't count...said in EDH, it doesn't count as much, which more often than not is true. Even casual EDH decks usually have answers from the go. Sorry to go on so, on your deck, TWally; did try to forebear, but in the final analysis, I have no patience w/ cock-of-the-walk routines.

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Posted 17 October 2015 at 06:40

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Its all good haha

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Posted 17 October 2015 at 16:09

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I don't know but maybe put thassa, god of the sea... could be good.

1
Posted 17 October 2015 at 03:29

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or maybe master of waves

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Posted 17 October 2015 at 04:53

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For thassa, the scry would be helpful, but having unblockable would be redundant because of so many creatures having islandwalk. Master of waves might be viable though, thanks!

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Posted 17 October 2015 at 05:13

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No problem hope the ideas might help.

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Posted 17 October 2015 at 06:45

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Last thought even though you have many... Possibly temporal mastery.

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Posted 17 October 2015 at 06:53

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...& Time Warp, & Walk the Aeons. The former is cheap, in terms of casting cost, but less so in $, so possibly not an option here... the latter is more affordable, & is especially good if you draw it late-game, as it has a sac islands buyback ability.

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Posted 17 October 2015 at 07:11

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