Maze's End

by Tynadob on 30 November 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Use most of the card to stall the game while working on building up guild gates.

How to Play

Early game just build up your mana and try to stop board presence, also combo off gatecreeper if possible. Late game just wipe board and keep creatures from attacking with ghostly prison and removals while you only need a few more gates.

Deck Tags

  • Maze's End
  • Guildgate
  • Control
  • Door to Nothingness
  • Modern

Deck at a Glance

Social Stats

2
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This deck has been viewed 1,006 times.

Mana Curve

Mana Symbol Occurrence

1690314

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Maze's End

Because ALL your lands enter the battlefield tapped, you may want to increase the number of Amulet of Vigor to at least 3, preferably 4.

Expedition Map helps fetch Maze's End.

Door to Nothingness makes for a decent 2nd win condition.

Also, Propaganda is the only card stopping this from being Modern legal.

0
Posted 30 November 2016 at 15:04

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I took out the propaganda and replaced with another ghostly prison and will be looking at the suggestions, Thnx!

0
Posted 30 November 2016 at 18:16

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